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Jokes aside, would love some Star Wars themed mods.
- a fix mod overhall IA / pathfinding
- mods combat / animation like as old Fallout
the good , community seems pretty active , but mostly all mods about fixing performance , reshade , visual .
i hope , this is not be a hell to mod starfield , like as old Fallout for mods gameplay , need to add all plugins/scrupt mods .. quite consumming to keep the update when for one feature need 20 mods that be updated too lol
it is insane. i am on mars, looking for a vendor outside. instead of hassling with the unknown... i have to leave the solar system and go back to Jemison where i KNOW a kiosk is at the landing pad.
can't even pass time instantly while sleeping. gotta watch it tick down for no reason...
A ship modular that’s just an open sitting area with lots of connections maybe circular so I can make some iconic ships in game easier.
Something with auto looting ships in space combat because fighting multiple ships and looting simultaneously is a pain
This is driving me up the wall currently, especially in zero g. My character just faceplants into everything in zero g lol.
1. Walk speed increase/jog speed decrease
2. Fix bounties when you kill all witnesses on a ship (bounty persists)
3. CBBE Starfield
4. Prettier random NPC’s/more interaction with random NPC’s
5. Breaching Pods (boarding in other ways than engine destruction, think “The Expanse”)
6. Death Alternative Mods for PC (capture, defeat, lost in space)
7. Crew a ship, I don’t always want to be the captain, ability to enlist on another ship for pay, with unique missions from different factions
8. Ability to leave ship in space, and quests/reasons to do that (repairs, stealth boarding, exploration)
9. New Factions/Colony Wars 2
10. Un-settled systems (unexplored, uncharted, ungoverned) with ability to take control of regions
11. Darker themes befitting the natural lawlessness of space
12. Much more pacifist options for earning xp
13. Ultra realism with Azreal/Ironman creating truly calculated choices
14. Fuel actually being a thing, as well as being stranded, rescuing stranded craft
15. “Soft death” to be possible for your own ship (engine failure) in space combat, resulting in being boarded by an enemy craft, or having to jettison in an escape pod
16. Permanent PC space ship destruction tied in to some of the above features
17. Survival system (think advanced needs mod from Fallout 4)
18. Active hair growth and hygiene systems to show extended time in space
19. Alternate starts
20. More diverse and frequent raids on PC bases resulting in lost resources in not responded to
21. Better/more varied NPC incapacitation and ability to arrest/imprison and sell or enslave humans (see #11 and #6) as an alternate and potentially more productive means of resource generation
22. Space psychosis resulting in hallucinations and other detrimental effects from being isolated in space for too long
23. Much much more places and reasons to be on foot but in space (space stations, external exploration, asteroid/small space bases)
24. More ways to clear a bounty, like data theft, high jacking ships from factions that you have a bounty with and uploading corrupt files or even infiltration of the faction locations with matching ships/uniforms, political/strategic assassinations
25. In reference to #24, Spacers and Crimson Fleet being “real factions” that have their own bounties on the PC and oppose the FC or UC (like they do now, but killing UC/FC would lead to them liking you and accepting you into their fold, whereas killing Spacers/CF would been seen as a crime to their faction
26. Tracking ships (i.e. I see a ship with valuables in “tracked” space or at a spaceport, then I can plant a tracker and follow it to a more remote location, or to assassinate a target on it)
27. Killable PC crew due to raids at outposts or harrowing space battles that nearly didn’t go our way
28. Dismemberment/Gore
29. More horror themes related to space, like losing power in space, flashlights dying, extreme cold or heat in space as a result of these things, infestations aboard the ship that knock out systems and kill crew members
30. More difficult access to ships/usage of personal ships mandating the occasional use of public transports or being a stowaway
31. More immersive security than “scanned ya!”, like UC/FC actually boarding the ship to search for contraband or IDing you with a convo/actual ID card when landing before instantly knowing who you are and what your bounty is
32. Ability to “rekey” a ships unique ID to prevent recognition by security or bandit factions
33. Flushed out medical system and locational damage/penalties similar to STALKER GAMMA
34. Better FOV/ability to see PC body/legs/arms more realistically than just the back of your fist and the barrel of your gun as well as freelook
35. Smarter AI when in 0 G environments
36. Ability to destroy planets/civilizations like the Nuke quest from Fallout 3 (in a difficult and meaningful way)
37. Ability to run and operate and eventually automate a variety of businesses with real estate at Outposts and Major Cities/Locations
38. Random plagues/infestations/quarantines for major and minor settlements, with the potential for the PC to become afflicted for “crossing the red tape”
39. More emphasis on poverty and desperation in relevant locations/new locations
Got a little carried away here XD
Hope this can at least inspire 1 modder, no credit ever needed lol.
- name-able manual saves
- food to give % health (to scale and actually be useful - i have like 2650 hp)
- disable afk camera spin
- industrial workbench craft max from 99 to 999.
- add outpost outdoor flooring/foundation pieces (to feel like an outpost, not a campsite.) let me pave the area to make it a bit less ugly...
- craftable "med pack"
- increase ship target lock distance (my auto turrets murder ships long before they get into range)
- show affinity (like, dislike, love) in dialogue choices before choosing
- show affinity when scanning companion.
- show persuade success chance