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compiling shaders is another feature of dx 12 lol
I don't think this is right - I have plenty of DX12 games that do fullscreen exclusive.
Satisfactory, Anno 1800, Apex Legends...which makes this situation worse because there's no reason to omit a feature giving me control of how my own video card operates with a game.
cant play it on my pc now
connected to a 4k tv and have an RTX3070
cant choose 1080/1440 fullscreen
and horrible input lag
All DX12 native games work on borderless fullscreen and compile shaders before starting the game. Games like : Starfield, hogwarts legacy , uncharted , the last of us
1. Changing the windows resolution, to the resolution of your preference. I play on 4k on a 1080p monitor , so windows has to be on 4k.
2. Changing pixel density on graphics options to 50% in case your TV is 4k , and 67% is you want to play in 1440p
Simply go to your display settings in Windows and set your resolution to 1080p then you will be able to adjust the in-game display settings to 1080p borderless