Starfield

Starfield

View Stats:
This topic has been locked
cypher Aug 31, 2023 @ 5:55pm
62
7
20
9
4
2
14
10
6
3
2
2
2
57
PC performance is terrible !
I cant even hold stable 60 frames on the lowest settings possible and in 1080p. I never seen a game with worse optimization than this one. You guys can shill all you want, but there is absolutely no reason for a game that has the same graphics as Fallout 4 and is not even open world to run this incredible bad. This is unacceptable.

Just in 2023 alone i played on my pc Resident Evil 4, Armored Core, Baldur's Gate 3, Dead Space, Returnal and Diablo 4, all of them on ultra settings with 60+ fps. And all of these games look much much better than Starfield. So stop the excuses, its not a hardware problem its a Bethesda problem.

i7 9700k
32gb RaM
Rtx 2070
and yes the game is installed in a M.2 SSD

Digital Foundry analysis confirming the game is a mess on pc.
This is my user benchmark.[www.userbenchmark.com]
This video shows how terrible the game runs in a 3060.
This video shows how incredible awful the optimization in this game is for a lot of cards.
Last edited by cypher; Sep 10, 2023 @ 2:06am
< >
Showing 1,906-1,920 of 2,922 comments
iceman1980 Sep 6, 2023 @ 9:35pm 
Originally posted by Spookymonsta:
Originally posted by Caduryn:
wtf you are talking about..... its Creation Engine 2

The rendering engine / framework. It's a piece of the game engine.. it's open source.
Which is based on Gamebryo.
Sparhawk122 Sep 6, 2023 @ 9:38pm 
Originally posted by Firestorm Engineer:
Originally posted by Spookymonsta:

The rendering engine / framework. It's a piece of the game engine.. it's open source.
Which is based on Gamebryo.

Correct. Creation Engine is the Gamebryo engine, updated but renamed. It was initially released in 1997.

Hence the limitations of not being able to get working land vehicles, all the loading screens etc.
iceman1980 Sep 6, 2023 @ 9:42pm 
Originally posted by Sparhawk122:
Originally posted by Firestorm Engineer:
Which is based on Gamebryo.

Correct. Creation Engine is the Gamebryo engine, updated but renamed. It was initially released in 1997.

Hence the limitations of not being able to get working land vehicles, all the loading screens etc.

Being built on C++ I would think Bethesda would have the ability to re-write large portions but maybe not I guess we only have to look at FrostBite for a square peg in a round hole. The entire rendering pipeline may need a complete re-write to allow it to leverage multicore CPUs and high performance GPUs efficiently.

I do wonder how they go about appending features onto the engine. How the shadows pipeline works and how they implemented that system.
Last edited by iceman1980; Sep 6, 2023 @ 9:52pm
Sparhawk122 Sep 6, 2023 @ 9:52pm 
Originally posted by Firestorm Engineer:
Originally posted by Sparhawk122:

Correct. Creation Engine is the Gamebryo engine, updated but renamed. It was initially released in 1997.

Hence the limitations of not being able to get working land vehicles, all the loading screens etc.

Being built on C++ I would think Bethesda would have the ability to re-write large portions but maybe not I guess we only have to look at FrostBite for a square peg in a round hole. The entire rendering pipeline may need a complete re-write to allow it to leverage multicore CPUs and high performance GPUs efficiently.

Which explains current CPU workloads decreasing game performance by a significant margin in Starfield. Aka all the performance issues. Even Cyberpunk 2077 plays on my PC 60% better performance wise. No doubt because the Red Engine is newer and works better with newer hardware.

My i9 12900k CPU with the big/little core design has issues with this game.
Last edited by Sparhawk122; Sep 6, 2023 @ 9:53pm
tysm Sep 6, 2023 @ 9:52pm 
Idk about their game engine, i just know the rendering pipeline piece is "The Forge" I linked the github repo. https://github.com/ConfettiFX/The-Forge. Of course, they probably changed a lot of stuff, but the core piece of it is there, but they probably have custom huge shaders on top of it and bla bla bla.. I actually tried to use it for a project but I am trying to support older hardware :P
Last edited by tysm; Sep 6, 2023 @ 9:55pm
iceman1980 Sep 6, 2023 @ 9:54pm 
Originally posted by Spookymonsta:
Idk about their game engine, i just know the rendering pipeline piece is "The Forge" I linked the github repo. https://github.com/ConfettiFX/The-Forge

A rendering pipeline has nothing to "The Forge" it has to do with

Vertex shaders -> Tesselators -> Domain shaders and so on.
https://learn.microsoft.com/en-us/windows/win32/direct3d12/pipelines-and-shaders-with-directx-12 Each graphics API uses a different design.

https://vkguide.dev/docs/chapter-2/vulkan_render_pipeline/

https://www.khronos.org/opengl/wiki/Program_Object

A small youtuber interestingly pointed something out about the current technologies being applied to games, a lot of the tasks in the games are leveraging, the CPU more than the GPU.
Last edited by iceman1980; Sep 6, 2023 @ 9:59pm
Hannes Sep 6, 2023 @ 9:57pm 
System:
i7 13700k
RTX 4070Ti
32 GB RAM

Got 80 FPS and no Problems on Ultra stettings at 1440p
tysm Sep 6, 2023 @ 10:02pm 
It has everything to do with it because it's a framework that handles the render layer. Before you go to vertex shaders you have to do a ton of house keeping and resource management to get everything to run... its way more complex than just shaders running on the gpu. The shaders have to get the data from your engine to actually do anything. All the textures, meshes, animation, gpu skinning, and whatever else they are running probably compute shaders too. Anyway you should visit the link : "The Starfield Official Gameplay Reveal Trailer is out. It always brings us pleasure to see The Forge running in AAA games like this"
Sparhawk122 Sep 6, 2023 @ 10:05pm 
Originally posted by Hannes:
System:
i7 13700k
RTX 4070Ti
32 GB RAM

Got 80 FPS and no Problems on Ultra stettings at 1440p

Because you have the newest and most shiny hardware that released less then a year ago.
iceman1980 Sep 6, 2023 @ 10:06pm 
Originally posted by Spookymonsta:
It has everything to do with it because it's a framework that handles the render layer. Before you go to vertex shaders you have to do a ton of house keeping and resource management to get everything to run... its way more complex than just shaders running on the gpu. The shaders have to get the data from your engine to actually do anything. All the textures, meshes, animation, gpu skinning, and whatever else they are running probably compute shaders too. Anyway you should visit the link : "The Starfield Official Gameplay Reveal Trailer is out. It always brings us pleasure to see The Forge running in AAA games like this"

You could have just said it was a cross platform translation layer.
tysm Sep 6, 2023 @ 10:11pm 
Idk how much of it they're using, but here's a block diagram. It's more than just a translation layer it handles resource management and animations as well.
https://github.com/ConfettiFX/The-Forge/blob/master/Screenshots/TheForgeOverview.png?raw=true

I would consider something like BGFX a translation layer but maybe thats semantics
https://github.com/bkaradzic/bgfx
Last edited by tysm; Sep 6, 2023 @ 10:13pm
Nevermore Sep 6, 2023 @ 10:12pm 
Yes it is, anyting beyond that is COPE
iceman1980 Sep 6, 2023 @ 10:14pm 
Originally posted by Spookymonsta:
Idk how much of it they're using, but here's a block diagram. It's more than just a translation layer it handles resource management and animations as well.
https://github.com/ConfettiFX/The-Forge/blob/master/Screenshots/TheForgeOverview.png?raw=true

I would consider something like BGFX a translation layer but maybe thats semantics
https://github.com/bkaradzic/bgfx

So they slapped another framework onto the side of the Creation Engine 2, sounds messy, Bethesda didn't feel like actually doing the work to upgrade their engine so they slapped another adhoc framework library along side it to fix it's deficiencies, which isn't included as part of the entire engine...
Last edited by iceman1980; Sep 6, 2023 @ 10:18pm
tysm Sep 6, 2023 @ 10:15pm 
I'm just glad i can even run it tbh at this point.. i'm enjoying my 30-40fps
Dave Sep 6, 2023 @ 10:16pm 
Originally posted by cypher:
I cant even hold stable 60 frames on the lowest settings possible and in 1080p. I never seen a game with worse optimization than this one. You guys can shill all you want, but there is absolutely no reason for a game that has the same graphics as Fallout 4 and is not even open world to run this incredible bad. This is unacceptable.

Just in 2023 alone i played on my pc Resident Evil 4, Armored Core, Baldur's Gate 3, Dead Space, Returnal and Diablo 4, all of them on ultra settings with 60+ fps. And all of these games look much much better than Starfield. So stop the excuses, its not a hardware problem its a Bethesda problem.

i7 9700k
32gb RaM
Rtx 2070
and yes the game is installed in a M.2 SSD

This is my user benchmark.[www.userbenchmark.com]
This video shows how terrible the game runs in a 3060.
This video shows how incredible awful the optimization in this game is for a lot of cards.

Your CPU can't handle the game. An 8 core CPU with no Hyperthreading isn't enough. So you are HEAVILY CPU bound. The game really needs at least 12 threads. 8 core (with no hyper threading) CPUs haven't really been enough for AAA gaming for 7 years.

I have an 10/20 core CPU at 5.5GHz, and even with a rtx 4090, I get about 55 FPS in a city.. which really isn't that bad. However, with a frame gen mod, I get 120+

For modern AAA PC gaming, you really need at least an 8/16, 6/12, or 10/20 core CPU. Non hyper-threaded CPU are really not good for gaming anymore.

Even if the devs optimized their code, you wouldn't get a huge boost with that CPU as you already don't have enough. If they added more render threads to improve FPS, that wouldn't help you at all with that CPU.
Last edited by Dave; Sep 6, 2023 @ 10:20pm
< >
Showing 1,906-1,920 of 2,922 comments
Per page: 1530 50

Date Posted: Aug 31, 2023 @ 5:55pm
Posts: 2,922