Starfield
Those of you who came to Starfield from games such as Elite Dangerous and No Man's Sky, what's your take on the boundaries issue?
I think partly the reason there is disappointment among some people who are waiting for Starfield, is 'where they're coming from'. By that i mean, those who have played Bethesda games and have been long-time fans know what to expect, we're getting Skyrim in space.

Whereas perhaps for others who mostly play space games and haven't really played many Bethesda games, may have been expecting something else when they saw vast landscapes and planets in the videos.

My own take is like this, as long as the land tiles are an actual continuation of the land, and not separate instances that are unrelated to each other, i'll be happy. In other words, if a tile's boundary cuts down the middle of a mountain, i want the tile next to it to have the other half of the mountain

In that way, even if there are loading screens, there will be at least a 'whole' planet to explore
Τελευταία επεξεργασία από Raingnome Noir; 28 Αυγ 2023, 6:11
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Αναρτήθηκε αρχικά από Raingnome Noir:
Αναρτήθηκε αρχικά από The Dorf:
I was expecting a mix between Mass Effect and No Man's Sky, mainly Mass Effect though. Not bothered by it, it's not a space sim, it's a Bethesda RPG using the Creation Engine.

What was the point of a new IP then? If all we're getting is another tried and tested bethesda rpg, wouldn't have a new elder scrolls or fallout made people happier? Those two worlds do seem cooler tbh
This!!! All these crying fanboys of elderscrolls are upset the new elderscrolls game was scrapped for this gem. One thing we know for certain, is that old farts are stuck in their ways and only want to play the same game they grew up with over and over with newer graphics and a slightly different story. A new IP is a win regardless of what it is. We dont need the game developers to turn into hollywood just recycling the same crap over and over again.
Αναρτήθηκε αρχικά από Raingnome Noir:
I think partly the reason there is disappointment among some people who are waiting for Starfield, is 'where they're coming from'. By that i mean, those who have played Bethesda games and have been long-time fans know what to expect, we're getting Skyrim in space.

Whereas perhaps for others who mostly play space games and haven't really played many Bethesda games, may have been expecting something else when they saw vast landscapes and planets in the videos.

My own take is like this, as long as the land tiles are an actual continuation of the land, and not separate instances that are unrelated to each other, i'll be happy. In other words, if a tile's boundary cuts down the middle of a mountain, i want the tile next to it to have the other half of the mountain

In that way, even if there are loading screens, there will be at least a 'whole' planet to explore
The more that is found left out i.e. also no support for Joystick, most likely no long travel between planets without having to use the wormhole, no take off or landing and so far we haven't seen whether we can actually cutscene from the cockpit to at least experience the ED type effect. I know for sure this will be an fps rpg distraction from that of ED but will not replace it. The boundary decision / handling of it is bull___shyte, but understandable now that we know their engine is old and not up to the task.:steamfacepalm:
Now, let me tell you something about this whole Bethesda situation, folks. They've made it crystal clear, believe me, that Starfield is in a league of its own – not like those other games they listed, not at all. It's got a completely different concept, a whole new direction. So, here's the deal: if you're expecting another No Man's Sky, you're gonna be disappointed. And if you're thinking Elite Dangerous or anything like that, same story. They even went out of their way to say, and I quote, "Don't imagine Starfield like those previous Bethesda games." It's just plain different, that's what it is. So my advice? Sit back, relax, and let's see what kind of surprise Bethesda's cooked up for us. We're in for something, folks, that's what I'm hearing.
Αναρτήθηκε αρχικά από Xaxoon:
Now, let me tell you something about this whole Bethesda situation, folks. They've made it crystal clear, believe me, that Starfield is in a league of its own – not like those other games they listed, not at all. It's got a completely different concept, a whole new direction. So, here's the deal: if you're expecting another No Man's Sky, you're gonna be disappointed. And if you're thinking Elite Dangerous or anything like that, same story. They even went out of their way to say, and I quote, "Don't imagine Starfield like those previous Bethesda games." It's just plain different, that's what it is. So my advice? Sit back, relax, and let's see what kind of surprise Bethesda's cooked up for us. We're in for something, folks, that's what I'm hearing.

Why do you write as if you asked chatgpt to write in the style of a 45 year old from Montana
Τελευταία επεξεργασία από Crater; 28 Αυγ 2023, 8:33
So I have played them all, even the whole X games.

ED: had no space legs and to me, that broke my immersion, Being glued to a seat while is space is NOT for me, my ship is my home, its my place to sleep, eat and hang out with friends. I want to craft, repair, store things on my ship. I want to inspect my cargo and so much more. Going from planet to planet, going to system to system sure it was fun for a minute... This game Wins for the massive space feel

No Mans Sky: space legs was ok to a point. The big issue to me was, all planets ion a solar system was just a stone throw away, it did not feel big in space. it felt like ever spot had asteroids and big planets all around me. Yes the planets where huge and felt great, for immersion on walking on planets, No Man Sky Wins.

X4: Was great, it had sectors to fly in, you could walk around your ship and capture and use any ship int he game. but it did not feel big inside the ships. it felt like a shell in most cases. so had no point doing it. but the game did feel big and packed with encounters and missions and more. I always had something to do in that game, trading, pirating, commanding a fleet of ships, running multiple space stations and their factories. that game WIns for Economy and gameplay.

Eve Online: This game was great, loved the whole skill tree training, the player ran economy and the large scale of that game like ED. But it still felt like playing an arcade. My ship was a click and move. I could not control it from my seat, This game wins in economy and Character development
I was skeptical of it ever being a space sim style game But with 1000 hours of ED I've had my fill of space sim. I don't really need this to bet that.
Αναρτήθηκε αρχικά από Raingnome Noir:
Αναρτήθηκε αρχικά από The Dorf:
I was expecting a mix between Mass Effect and No Man's Sky, mainly Mass Effect though. Not bothered by it, it's not a space sim, it's a Bethesda RPG using the Creation Engine.

What was the point of a new IP then? If all we're getting is another tried and tested bethesda rpg, wouldn't have a new elder scrolls or fallout made people happier? Those two worlds do seem cooler tbh
I'm kind of past done on fantasy except for exceptional games (looking at you, BG3) and Fallout doesn't have a whole lot more to say at this point.

All for some new IP where maybe we can move forward.
NMS is garbage would not play it. Elite Dangerous is a space simulator with a little RPG.


Star Field is pure RPG so I don't care about "supposed and rumored" boundaries.
Αναρτήθηκε αρχικά από M4st0d0n:
People coming from those games are just accustomed to being lied to. From NMS being feature complete only after years of patches, to Elite Dangerous being downgraded and dumbed down to Korean MMO level of grind gameplay, to Scam Citizen, well that one's all in the name. And paytowin Eve online.

It's almost funny that so much space games marketed as featuring gameplay around exploration and the vastness and wonders of space end up as wet farts from lying pretentious developpers.

Or, perhaps I have reasonable and realistic expectations? And that each studio is going to approach their version of space exploration in their own fashion?

Also, I'm guessing you've never played a Korean MMO because the grind in Elite is nowhere near as bad as say, Lost Ark.
I am one of those people. I am a space sim enthusiast before a fan of RPGs.

Part of the reason I am excited about Starfield is because of the story, characters, companions, crew, and other handcrafted elements, which are sorely lacking in games like Elite Tedious and No Man's Sky (as well as X4). Useless lifeless empty repetitive locations designed for vapid 10000 hour grind is what I have hated most in games like those.

Freelancer is my all time favorite space game, and none of these space games released in the past decade from Elite Tedious to Everspace 2 have come even close filling the gap left by Freelancer. We either have these shallow forced-multiplayer timewasters like Elite Tedious, or games like Rebel Galaxy 2 and Everspace 2 with abysmal ship variety, lackluster characters, locations, factions.

Based on the previews, Starfield seems like something that will finally fill that elusive space. So yeah, I could not care less that I can't circumnavigate planets. I had no interest of doing such things.

I am happy enough to visit a new planet, scan for minerals, flora and fauna once or twice. I would rather spend time in those beautiful hand-crafted citiies, meeting proper sci-fi characters (as opposed to bots or obnoxious multiplayer gamers), doing mission written by a professional as opposed to "ship 20000 units of unobtanium to station X because procedurally generated plague", customizing my ships without having to fork out real world money, flying a ship that actually has crew and officers like in all those beloved sci-fi shows,

Also - other small dreams that have apparently become too much to ask from space games - like saving / loading and modding my game however I wish.

As a space sim fan, I am more concerned about things like whether my HOTAS will work in Starfield.
Τελευταία επεξεργασία από Mitth'raw'nuruodo; 28 Αυγ 2023, 8:52
Αναρτήθηκε αρχικά από Mitth'raw'nuruodo:
I am one of those people. I am a space sim enthusiast before a fan of RPGs.

Part of the reason I am excited about Starfield is because of the story, characters, companions, crew, and other handcrafted elements, which are sorely lacking in games like Elite Tedious and No Man's Sky (as well as X4). Useless lifeless empty repetitive locations designed for vapid 10000 hour grind is what I have hated most in games like those.

Freelancer is my all time favorite space game, and none of these space games released in the past decade from Elite Tedious to Everspace 2 have come even close filling the gap left by Freelancer. We either have these shallow forced-multiplayer timewasters like Elite Tedious, or games like Rebel Galaxy 2 and Everspace 2 with abysmal ship variety, lackluster characters, locations, factions.

Based on the previews, Starfield seems like something that will finally fill that elusive space. So yeah, I could not care less that I can't circumnavigate planets. I had no interest of doing such things. I am happy enough to visit a new planet, scan for minerals, flora and fauna once or twice. I would rather spend time in those beautiful hand-crafted citiies, meeting proper sci-fi characters (as opposed to bots or obnoxious multiplayer gamers), doing mission written by a professional as opposed to "ship 20000 units of unobtanium to station X because procedurally generated plague", customizing my ships without having to fork out real world money, Also - saving and modding my game however I wish.

As a space sim fan, I am more concerned about things like whether my HOTAS will work in Starfield.

Your hotas wont matter much as most of space travel in starfield is via menu
Αναρτήθηκε αρχικά από Taco_the_AstroCoder:
Your hotas wont matter much as most of space travel in starfield is via menu

Just happy to take a dump on Elite Tedious regardless.
As an Elite player.. This doesn't bother me one bit. Elite planets were totally boring. The atmospheric entry was amazing in VR but everything is more impressive in VR. So would I rather have an interesting living biome with boundaries? or a an open one with nothing but rocks? I'll take Starfield's.

NMS on the other hand I don't think even comes close. Its mission structure is completely different and its way of handling planets is much more cartoonish. I don't just mean graphics either. The planets are tiny and very close together. The flight model is arcadey and there really isn't much to do in the game beyond building bases. The free DLC did not save that game for me one bit.
Αναρτήθηκε αρχικά από Tabasco:
Αναρτήθηκε αρχικά από Xaxoon:
Now, let me tell you something about this whole Bethesda situation, folks. They've made it crystal clear, believe me, that Starfield is in a league of its own – not like those other games they listed, not at all. It's got a completely different concept, a whole new direction. So, here's the deal: if you're expecting another No Man's Sky, you're gonna be disappointed. And if you're thinking Elite Dangerous or anything like that, same story. They even went out of their way to say, and I quote, "Don't imagine Starfield like those previous Bethesda games." It's just plain different, that's what it is. So my advice? Sit back, relax, and let's see what kind of surprise Bethesda's cooked up for us. We're in for something, folks, that's what I'm hearing.

Why do you write as if you asked chatgpt to write in the style of a 45 year old from Montana

ChatGPT took his job. Thehtookisjooob!!!
Αναρτήθηκε αρχικά από <3 Beepy <3:
Αναρτήθηκε αρχικά από M4st0d0n:
People coming from those games are just accustomed to being lied to. From NMS being feature complete only after years of patches, to Elite Dangerous being downgraded and dumbed down to Korean MMO level of grind gameplay, to Scam Citizen, well that one's all in the name. And paytowin Eve online.

It's almost funny that so much space games marketed as featuring gameplay around exploration and the vastness and wonders of space end up as wet farts from lying pretentious developpers.

Or, perhaps I have reasonable and realistic expectations? And that each studio is going to approach their version of space exploration in their own fashion?

Also, I'm guessing you've never played a Korean MMO because the grind in Elite is nowhere near as bad as say, Lost Ark.

Elite has been downgraded and run far worse and is uglier than its pre-Engineers version eight years ago. Reasonable expectations would have been that they would have played on their strenght and improve the title, but Frontier just decided to develop and publish ♥♥♥♥♥♥ game clones with Warhammer 40k or Jurassic Park IPs instead.

This in good portion thanks to enablers like you.
Τελευταία επεξεργασία από _oBSOLEte_; 28 Αυγ 2023, 9:28
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