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Mods can fix that, but you might end up with a bugged game after you've killed them.
Sometimes after doing their segment of the quest they become unprotected and killable.
So if you want a burn everything playthrough, just do a separate savegame where it doesn't matter how broken the game gets, and this might only be properly doable after we get mods. Though I -think- console commands might also be able to bypass this.
setessential <baseID> 0 – Allows the NPC to be permanently killed.
setessential <baseID> 1 – Sets them to be unkillable.
If that's same as Fallout 4.
From what we know so far you'll be hunted by Bounty Hunters for sure, probably local police and who knows what else. But I'm sure it'll be fun!
we'll see but i dont think they changed that philosophy
Also that Hole Only way to leave the Crimson fleet is though Death is ♥♥♥♥♥♥♥♥ Delgato the Leader Basically spared 2 guys 1 being a Rookie of all things and the other being an Older time that was exiled.