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In star citizen the traveling part is a very importante part of the game, taking off, landing, all of it, here its fast travel, fast landing/taking off.
Also one is SP the other is MMO
I am going to enjoy Starfield a lot, but it is nothing like Star Citizen the game i have the most hours put into of all my games.
Action rpg. It shares this with Path of Exile or Torchlight. There's even a Warhammer 40k ARPG.
poe to me means pillars of eternity (obsidian crpg)....path of exile is the biggest load of dog poo iv ever seen
Diablo is an ARPG. Combat, loot, and gearing out your character is pretty much the entire gameplay loop. There is a ton of loot, and combat is almost constant.
Bethesda sandbox RPGs are much more sedately paced. While fighting and trying to find good rolls on gear are likely to be elements of the game, it's not going to be to the extent of an ARPG. There is going to be talking, exploring, combat, crafting, building... and the perks are going to reflect that as well, rather than just combat.
Combat explicitly for the purpose of getting better gear and levels to get better at killing things isn't going to be the primary thing driving the game. You're not going to punch a bandit leader and have an explosion of loot. You might crawl through a derelict ship, fight a couple robots, talk down a murderous AI, and find a unique gun.
agree, path of exile is absolute poo indeed.
Other than the game being set i space its got very little in common with this.