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PvP skill ceiling is probably one of the highest I've experienced in a game, and there's no real tutorial in place to ease newer players into it. It's really a case of having to bash your head against it until you pick up on it, and I know from experience how frustrating that is. Hopefully with the new work on Arena Commander it can serve as a proper training ground for newer people.
Ship combat being hard has nothing to do with the game engine it's made in. The combat is just hard to get into because it's complex and there's way more factors you have to deal with than usual. It'd still be hard if it were made in any other game engine.
If Star Citizen was made in Frostbite and you take a Battlefield player and tell them they now how to manage Gforces so they don't black out while trying to keep on target on top of them having way more freedom of movement they're going to struggle.
Game stability really depends on your luck getting a good server. Almost everything is tied to servers, so if you join a server that's already degrading you're going to have a bad time. I don't think that's what they meant when they said PvP ruins it though. Some players like to attack people doing Cargo Runs, Mining, or just generally minding their own business doing PvE activities and a lot of people hate that. PvP is also really hard to learn so it makes it even worse and people hate feeling defenseless when they're attacked by another player and can't really fight back.
Lol really? Say I gotta bounty hunt at a specific location. I wanna go there and do that. That's it. Then boom quantum travel - ETA 15 mins. The f?? I'm just gonna watch blue streaks for 15 mins?! The game gave me a mission to do, but now its forcing a hassle to prevent me from actually doing it. It's so dumb. War Thunder doesnt make you travel 15 mins just to bomb something.
But hey then here you say - but bro you're suppose to understand the mechanics. Many things can happen in QT theoretically just like real life. So deal with it. This is what space sim is all about. You want that immersion.
This isnt immersion. It's a nuisance. QT is just a theory. They can make it 5 mins max and it would less annoying. The game has no sense of a living and meaningful world to make the long travels worth it. NPCs. cities, planets still feel and look like barren unfinished concept art over the last 10 years of development.
SC devs are incompetent and confused on what they need to actually focus on. People like you just keep on eating up what they dump and say yes to everything. Even dumb mechanics.
Quantum traveling CAN be 5mins or less. It depends on your ship and your quantum drive. If it's taking you 15mins to quantum travel you're 100% using a large ship and a slow quantum drive. Using your own scenario, I have no idea why you'd be using a large ship to bounty hunt though.
As a matter of fact, there's even a community made tool called Erkul that you can use and see travel times with specific ships and quantum drives:
https://www.erkul.games/live/calculator
With a 600i, a large ship, and an XL-1 quantum drive it takes 2:49 minutes to jump from Crusader to Hurston and 4:29 minutes to jump from Microtech to Arc Corp
No. I'm saying it should 5 mins max for the slowest time you can get. And get lesser from there if you upgrade it or whatever.
Also why is it you don't see the problem that everything seem to revolve around your damn ship in SC? Is this Star Citizen or Ship Caretaker? Until there are actually fully immersive citizen gameplay - Star Citizen remains a ship simulator. Absolute joke.
Are you asking why it isn't a problem that ships are a main focus in a space game? There are pros and cons to the ship you choose to use for tasks and how you choose to customize them. Pretty sure that while Starfield doesn't have travel times, there will be pros and cons to how you choose to customize your ship.
Gonna be honest and say it sounds like the game just might not be for you. You have the tools to fix your issue but don't want to use them. You say slow quantum travel annoys you yet there are quantum drives you can swap in to significantly speed up your travel time but you don't use them. I dunno what to tell you.
It's like me going into Battlefield and choosing the sniper class even though I dislike sniping and refusing to switch to any other class then complaining about the differences between a sniper and automatic rifle. If you don't want to be slow just don't use a slow drive. If I don't want to snipe I'm not going to use a sniper.
If I'm mining volatile ores I'm not going to use a slow drive knowing the rocks are going explode eventually and I need to be quick.
https://youtu.be/YOu5RXrW4TE
Do you know how easy it is to build a ship and customize individual parts . . https://youtu.be/yjRNlWfxL6k
I have to Buy a can of Dev paint to captain my ship.. I mean ya its better than NMS where I have to find my fav color .. but
this is the design mind freedom of a 600 mill game ..
Alpha or not look
Why would anyone not just Incentive the freedom to HAVE your own personal ship design ..
So is this a beta feature where you can just color your ship
is The V1.00 going to allow decals rust spots Personality for people who make HOTAS rooms..
Now I get why people have a purple or bright orange 10k room lol
Where is the freedom in this sim?
You can fly
you can buil.. you can custo..
you can travel you can explo..
you have jo..
It just looks like a lived in world where people are forever incentivizing Buying stuff
So let me guess
The non create types who want to startrek love this game for its strategy and..