Starfield

Starfield

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Dr.God Aug 26, 2023 @ 7:47pm
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⭐ Star Citizen > Starfailed 💩
Starfailed can't hold a candle to Star Citizen.

Reason:
  • Star Citizen is a God-Tier Space MMO with PvP that will outlive humanity and continue to be played by our cyborg descendants for eons.
  • Starfailed is a single-player walking/loading/farting/refund simulator that will die in 1 month.
Star Citizen is the most ambitious game of all time and the God-Tier flagship of the glorious PC Master Race.

:praisesun:
Last edited by Dr.God; Sep 4, 2023 @ 2:42pm
Originally posted by GoreTiger:
Man after playing a few hours of Scamfield, It feels good being validated about Star Citizen being a better game.

We said from the beginning SF was going to be a mess and the bethesda fanboys had to swarm this post about how "at least SF is a functional game!"
Oh boy did 99% of the negative posts in this thread not age well. It's better to compare scamfield to No man's sky because it's not even in the same league as Star Citizen as a space sim.


But damn, after putting up with all the mouthy Ill-informed trolls in this thread, it feels good to be proven right. Where's Gonzo at? lmao.
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Showing 826-840 of 2,465 comments
Traveler Aug 31, 2023 @ 3:34am 
Originally posted by StormBringerIXI:
I own a ship in Star Citizen... the PvP kinda ruins it and finding a working server was a pain. It crashed all the time. I loved the premise, but the delivery is horrible.


PvP skill ceiling is probably one of the highest I've experienced in a game, and there's no real tutorial in place to ease newer players into it. It's really a case of having to bash your head against it until you pick up on it, and I know from experience how frustrating that is. Hopefully with the new work on Arena Commander it can serve as a proper training ground for newer people.
Last edited by Traveler; Aug 31, 2023 @ 3:37am
Trickster Aug 31, 2023 @ 3:35am 
Starfield is better... Why? BECAUSE IT IS SINGLEPLAYER!
Traveler Aug 31, 2023 @ 3:37am 
Originally posted by Ⓡ|Reiklandraider:
Originally posted by StormBringerIXI:
I own a ship in Star Citizen... the PvP kinda ruins it and finding a working server was a pain. It crashed all the time. I loved the premise, but the delivery is horrible.
its because they used a FPS engine to create a space sim

Ship combat being hard has nothing to do with the game engine it's made in. The combat is just hard to get into because it's complex and there's way more factors you have to deal with than usual. It'd still be hard if it were made in any other game engine.

If Star Citizen was made in Frostbite and you take a Battlefield player and tell them they now how to manage Gforces so they don't black out while trying to keep on target on top of them having way more freedom of movement they're going to struggle.
Last edited by Traveler; Aug 31, 2023 @ 3:39am
Reiklandraider Aug 31, 2023 @ 3:41am 
Originally posted by Traveler:
Originally posted by Ⓡ|Reiklandraider:
its because they used a FPS engine to create a space sim

Ship combat being hard has nothing to do with the game engine it's made in. The combat is just hard to get into because it's complex and there's way more factors you have to deal with than usual. It'd still be hard if it were made in any other game engine.

If Star Citizen was made in Frostbite and you take a Battlefield player and tell them they now how to manage Gforces so they don't black out while trying to keep on target on top of them having way more freedom of movement they're going to struggle.
ah sorry, I thought the problems with the game not being optimised but rather broken and bugged was what he was talking about
dom Aug 31, 2023 @ 3:43am 
Originally posted by Majii:
Originally posted by Dr.God:
Every penny spent on ships goes to funding development of Star Citizen.

Also, I'm not into casual dating.
Unlike 99.9% of men nowadays, I happen to be a respectable gentleman with standards.

Ah i see. a Fleshlight compatriot
wot
Traveler Aug 31, 2023 @ 3:45am 
Originally posted by Ⓡ|Reiklandraider:
Originally posted by Traveler:

Ship combat being hard has nothing to do with the game engine it's made in. The combat is just hard to get into because it's complex and there's way more factors you have to deal with than usual. It'd still be hard if it were made in any other game engine.

If Star Citizen was made in Frostbite and you take a Battlefield player and tell them they now how to manage Gforces so they don't black out while trying to keep on target on top of them having way more freedom of movement they're going to struggle.
ah sorry, I thought the problems with the game not being optimised but rather broken and bugged was what he was talking about

Game stability really depends on your luck getting a good server. Almost everything is tied to servers, so if you join a server that's already degrading you're going to have a bad time. I don't think that's what they meant when they said PvP ruins it though. Some players like to attack people doing Cargo Runs, Mining, or just generally minding their own business doing PvE activities and a lot of people hate that. PvP is also really hard to learn so it makes it even worse and people hate feeling defenseless when they're attacked by another player and can't really fight back.
Last edited by Traveler; Aug 31, 2023 @ 3:46am
Bonobo Aug 31, 2023 @ 3:46am 
Originally posted by GoreTiger:
Originally posted by Bonobo:

Learn to read. Complained about forcing wait time. Not "warping". Space warping is just a concept.
There is no "forcing wait time"
Travel distance plays into many jobs and game mechanics. Trade, Pirating, Bounty hunting, Pretty much everything.
What you're complaining about is like going over to the Warthunder forums and complaining that Bombers have to take off and fly to a target in order to bomb it.

Lol really? Say I gotta bounty hunt at a specific location. I wanna go there and do that. That's it. Then boom quantum travel - ETA 15 mins. The f?? I'm just gonna watch blue streaks for 15 mins?! The game gave me a mission to do, but now its forcing a hassle to prevent me from actually doing it. It's so dumb. War Thunder doesnt make you travel 15 mins just to bomb something.

But hey then here you say - but bro you're suppose to understand the mechanics. Many things can happen in QT theoretically just like real life. So deal with it. This is what space sim is all about. You want that immersion.

This isnt immersion. It's a nuisance. QT is just a theory. They can make it 5 mins max and it would less annoying. The game has no sense of a living and meaningful world to make the long travels worth it. NPCs. cities, planets still feel and look like barren unfinished concept art over the last 10 years of development.

SC devs are incompetent and confused on what they need to actually focus on. People like you just keep on eating up what they dump and say yes to everything. Even dumb mechanics.
sammoe Aug 31, 2023 @ 3:48am 
How much is a candle in Star Citizen ? $250 I am still waiting for Chris Roberts to finish Freelancer and hows Squadron 42 coming along only 10 years late and counting
Traveler Aug 31, 2023 @ 3:49am 
Originally posted by Bonobo:
Originally posted by GoreTiger:
There is no "forcing wait time"
Travel distance plays into many jobs and game mechanics. Trade, Pirating, Bounty hunting, Pretty much everything.
What you're complaining about is like going over to the Warthunder forums and complaining that Bombers have to take off and fly to a target in order to bomb it.

Lol really? Say I gotta bounty hunt at a specific location. I wanna go there and do that. That's it. Then boom quantum travel - ETA 15 mins. The f?? I'm just gonna watch blue streaks for 15 mins?! The game gave me a mission to do, but now its forcing a hassle to prevent me from actually doing it. It's so dumb. War Thunder doesnt make you travel 15 mins just to bomb something.

But hey then here you say - but bro you're suppose to understand the mechanics. Many things can happen in QT theoretically just like real life. So deal with it. This is what space sim is all about. You want that immersion.

This isnt immersion. It's a nuisance. QT is just a theory. They can make it 5 mins max and it would less annoying. The game has no sense of a living and meaningful world to make the long travels worth it. NPCs. cities, planets still feel and look like barren unfinished concept art over the last 10 years of development.

SC devs are incompetent and confused on what they need to actually focus on. People like you just keep on eating up what they dump and say yes to everything. Even dumb mechanics.

Quantum traveling CAN be 5mins or less. It depends on your ship and your quantum drive. If it's taking you 15mins to quantum travel you're 100% using a large ship and a slow quantum drive. Using your own scenario, I have no idea why you'd be using a large ship to bounty hunt though.


As a matter of fact, there's even a community made tool called Erkul that you can use and see travel times with specific ships and quantum drives:

https://www.erkul.games/live/calculator



With a 600i, a large ship, and an XL-1 quantum drive it takes 2:49 minutes to jump from Crusader to Hurston and 4:29 minutes to jump from Microtech to Arc Corp
Last edited by Traveler; Aug 31, 2023 @ 3:53am
Zulie Aug 31, 2023 @ 3:55am 
Great farm, very good!
Bonobo Aug 31, 2023 @ 4:00am 
Originally posted by Traveler:
Quantum traveling CAN be 5mins or less. It depends on your ship and your quantum drive. If it's taking you 15mins to quantum travel you're 100% using a large ship and a slow quantum drive. Using your own scenario, I have no idea why you'd be using a large ship to bounty hunt though.


As a matter of fact, there's even a community made tool called Erkul that you can use and see travel times with specific ships and quantum drives.

No. I'm saying it should 5 mins max for the slowest time you can get. And get lesser from there if you upgrade it or whatever.

Also why is it you don't see the problem that everything seem to revolve around your damn ship in SC? Is this Star Citizen or Ship Caretaker? Until there are actually fully immersive citizen gameplay - Star Citizen remains a ship simulator. Absolute joke.
Traveler Aug 31, 2023 @ 4:12am 
Originally posted by Bonobo:
Originally posted by Traveler:
Quantum traveling CAN be 5mins or less. It depends on your ship and your quantum drive. If it's taking you 15mins to quantum travel you're 100% using a large ship and a slow quantum drive. Using your own scenario, I have no idea why you'd be using a large ship to bounty hunt though.


As a matter of fact, there's even a community made tool called Erkul that you can use and see travel times with specific ships and quantum drives.

No. I'm saying it should 5 mins max for the slowest time you can get. And get lesser from there if you upgrade it or whatever.

Also why is it you don't see the problem that everything seem to revolve around your damn ship in SC? Is this Star Citizen or Ship Caretaker? Until there are actually fully immersive citizen gameplay - Star Citizen remains a ship simulator. Absolute joke.


Are you asking why it isn't a problem that ships are a main focus in a space game? There are pros and cons to the ship you choose to use for tasks and how you choose to customize them. Pretty sure that while Starfield doesn't have travel times, there will be pros and cons to how you choose to customize your ship.


Gonna be honest and say it sounds like the game just might not be for you. You have the tools to fix your issue but don't want to use them. You say slow quantum travel annoys you yet there are quantum drives you can swap in to significantly speed up your travel time but you don't use them. I dunno what to tell you.

It's like me going into Battlefield and choosing the sniper class even though I dislike sniping and refusing to switch to any other class then complaining about the differences between a sniper and automatic rifle. If you don't want to be slow just don't use a slow drive. If I don't want to snipe I'm not going to use a sniper.


If I'm mining volatile ores I'm not going to use a slow drive knowing the rocks are going explode eventually and I need to be quick.
Last edited by Traveler; Aug 31, 2023 @ 4:14am
Wait .. so Your are telling me a can of paint customizes the entire ship and you cant like personalize your ship outside of the dev..
https://youtu.be/YOu5RXrW4TE

Do you know how easy it is to build a ship and customize individual parts . . https://youtu.be/yjRNlWfxL6k

I have to Buy a can of Dev paint to captain my ship.. I mean ya its better than NMS where I have to find my fav color .. but

this is the design mind freedom of a 600 mill game ..

Alpha or not look

Why would anyone not just Incentive the freedom to HAVE your own personal ship design ..

So is this a beta feature where you can just color your ship

is The V1.00 going to allow decals rust spots Personality for people who make HOTAS rooms..

Now I get why people have a purple or bright orange 10k room lol

Where is the freedom in this sim?

You can fly
you can buil.. you can custo..
you can travel you can explo..
you have jo..

It just looks like a lived in world where people are forever incentivizing Buying stuff
You cant even be what you want in Star (itizen

So let me guess

The non create types who want to startrek love this game for its strategy and..

Last edited by S☯wn-Lﺤuꁅhtǝr; Aug 31, 2023 @ 4:32am
Viper Aug 31, 2023 @ 4:32am 
The haters starting early, get a life son and play what you like and stop bashing others for buying a game and wanting to play. What a tool
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Date Posted: Aug 26, 2023 @ 7:47pm
Posts: 2,465