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Engine limitations
Bethesda's RPGs have always been open world sandbox. They practically invented open world. Starfield will be no different.
It would have been fantastic to be able to choose your own route on a favorite planet to explore for days (resuming in each session), discover its places, some milestone, some secret, see some unique landscape that no one has seen before, climb the highest mountain or descend into the deepest crater, take some photos, and enjoy the adventure seeing different landscapes between each location, mining, or random encounter. And at the end of the day share your experience knowing that for all players the map and locations will be exactly equal. Bethesda or someone else might have created a website for players to localize and name special or interesting places they discover. It's about exploring the worlds. A single person cannot walk the entire planet, but thousands of players can.
Instead of just wandering around the ship on random maps.
Bethesda fanboys in 2023: GOTY!
I played NMS on launch, and was one of the few who enjoyed it. Just being able to do what you do in that game is amazing, and a historic milestone for space sims imo. The way they showed and talked about Starfield, it's expected that a lot of people expected NMS + Fallout/Skyrim. Can't wait to try the game myself on Thursday.