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Someone is sweating hard right now over this...
The characters in Skyrim were some ugly funk even when it came out and people have been playing it non-stop in different iterations ever since.
Sound great to me. Nothing wrong with it. Why kill a successful formula?
We have seen enough sequels to games falling flat on their face by going "innovative new" (mostly by adding tons of monetization, loot-boxes, on-line only, Game-As-a-Service and more of that "nice" garbage stuff)...
So yeah... No problems here...
I like the idea that bethesda used procedural generation. I hope more games adopt the same approach since it's not a bad idea if you have decent foundation but unfortunately people with little to no interest in educating themselves shirk the term procedural generation
It can ruins games though. We Happy Few would have been WAY BETTER if they did a linear map. Either you go full survival stuff or you don't, but the mix can be quite disappointing.
Easy to assert that a product can't achieve unrealistic expectations when you don't define any of them in the first place.
TES / Fallout in space. Done.