Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2) Taskmaster (I assume it makes your companions work harder)
3) Either Terrafirma (Assuming opposite of spaced) or Kidstuff (character idea)
Character will be a professor
I guess I question how much space combat is there actually in the game, how much does it cost to repair the ship, and how much does hiring a crew member cost? Is it an ongoing cost or a once off? This might actually be a S Tier trait? Hard to say
if repair costs are the same, no matter the damage, it might be better to wait it out a bit and not repair that 90% part that is bugging you.
if repair cost is tied to durability then yea, that trait would not be as great as it could be.
Like, I think the positive will be like 40% better oxygen efficiency on planet and the negative will only be like 10% extra oxygen use in space. I doubt it will be 1:1 gain/loss?
2. Empath - What can I say? Companions just love me :D
3. Hero Worshipped - I think the Adoring Fan is hilarious and it's nice to get him back. And like OP already pointed out: you get an extra crew member and potential pack mule. Count me in!
2) Empath might be worth it, if you are willing to save scum
3) Hero Worshipped is mandatory, there is literally no down side