Starfield

Starfield

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Will combat ever evolve past backpeddling until enemy is dispatched?
At least adjust backwards speed to reflect you cannot run backwards as fast as you can forwards. Just saying.
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Showing 16-21 of 21 comments
ChuTheMan Aug 20, 2023 @ 8:17pm 
Originally posted by Pharis Gough:
Originally posted by ChuTheMan:
in what bethesda game have you backpeddling to defeat enemies?
I have never in any bethesda games just moved further and further back to defeat enemies.
Fallout 3, fallout 4.
sounes like someone is just bad at the game then, if you have to keep holding down S to defeat enemies.
Mathias Giovanni Aug 20, 2023 @ 9:20pm 
In zero g you can go in any direction at whatever speed. Just hard to stop until you hit something.
Last edited by Mathias Giovanni; Aug 20, 2023 @ 9:20pm
Nuee Aug 20, 2023 @ 9:34pm 
Originally posted by Mathias Giovanni:
In zero g you can go in any direction at whatever speed. Just hard to stop until you hit something.

Yep unless you have thrusters of some sort.
I hate the movie Gravity for it's failure to adhere to the laws of physics.
ƬᗩԲԲվ Aug 20, 2023 @ 9:37pm 
This is most noticeable in Oblivion and I'd say got a little less ridiculous each release. I don't remember doing this in Fallout 4 at all really.
Nuee Aug 20, 2023 @ 11:23pm 
I dueling moving backward as well as forward right and left is part of the swordplay.
Tenoshii Aug 21, 2023 @ 6:20am 
Good luck trying to "backpedal" your way through space combat.

But yeah, "kiting" has always been present in the majority of non-turn based combat models. It's usually a matter of whether or not your enemies have mobility or tackle related abilities designed to close distance or debuff you to reduce the ability of the player to use kiting.

That being said, there are plenty of games out there where there's a limit to how much advantage you can get from just kiting, though it does tend to be reasonably effective in most open-world games.
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Date Posted: Aug 20, 2023 @ 7:30pm
Posts: 21