Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Elden Ring is a poor example because From are incompetent from a technical standpoint.
Ultrawide gives far more of an advantage in a game like elden ring than it does in a shooter…
HAHAHHAHAHHAHAHHAHA. Oh, wait, this isn’t a joke?
Yeah no… so, they are incompetent? Right? Then how is it they have full ultrawide support, and disabled it by putting blackbars over the remaining screen to bring it back to 16:9 ratio?
They actually do have the implementation, how is that “incompetence”.
They made a conscious decision not to include it
Which is why its not a prime example
Answer me this: did elden ring have ultrawide implementation, yes or no?
And I don’t mean support, but the actual technical aspect?
Don’t get me wrong, i get what you mean, i just wanted to clarify that ultrawide usually has a reason not to be included.