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they can't compete so they bribe instead
IT HAD TO BE MONEY!
Couldn't have been that Bethesda wanted to optimize Starfield to work for consoles and support upscaling for as many users as possible.
THE BIGGEST WALLET ALWAYS WINS, IT HAD TO BE MONEY!
the only reason it wouldn't have it is if amd stipulated against it in the contract
if they wanted to "optimize it for everybody", it would have both as it that would benefit "everybody"
use your head
devs don't decide who to partner with, the publisher does
You have it backwards. DLSS is closed-source and nvidia-exclusive. FSR is open-source and can be used with any platform.
The one that tried to support UE5 features in UE4?
The one that used Denuvo for PC that crippled CPU performance?
The one that performed better on Consoles?
That Callisto Protocol?
What a bad take.
uh no, dlss is open source
look it up