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Wait there’s really a group of space truckers? I heard about it but I thought people made that up. What’s the source?
Nice.😁
I bet mods will bring in various sci-fi IPs. With 1,000 planets and highly customizable ship construction it could be turned into a space-sci-fi theme park. Star Wars Land, Alien Land, Etc.😛
I assumed they would be more like criminals hiding in the wilderness of space. So they are a full faction on par with UC and FSC? Are there open CF cities?
Yes Wayland Yutani is in AvP and also the company is present to some degree or other in most, if not all, of the rest of Alien movies and also games.
Yah I think I agree. I like playing the good guy. It just feels natural to me and I have trouble playing some kind of psycho even when I try. I’ve started more than one play throughs of RDR2 that I intended to play a low honor Arthur but it doesn’t usually last too long before I reform to a high honor Arthur.😛
Is there any kind of morality system or morality aspect to Starfield? Or is it more about your standing with various factions? If it’s the latter then I really hope the morality of various factions tend to be unambiguous. Also it would probably make it easier to stick to a more evil character if the main point is you are focusing on serving an evil faction rather than constantly making moral choices on your deeds (like sparing an NPC vs murdering them in cold blood which comets up several times in RDR2)..
One thing I think would be hard to reconcile though, story-wise, is an evil character caring about “what’s out there” as it seems they would be more interested in “what’s in my bank account”. So I don’t see how an evil character fits into Constellation. Maybe they are interested in profits from discovery? I dunno.
Welcome to the world of normal people. Congratulations, brother, we're a dying breed. Never lose the faith.
You murder a murderer and get treated like a villain, despite saving countless lives.
You help someone who's a bad person, which also ends up helping a lot of others, and you're a bad guy.
The straight "good vs bad" thing just doesn't work. It also lacks all nuance. If you help a faction build up their fleet so they can better guard their territory, you're a good guy. But what if you're doing it because your hideout is in their territory and you're just making it harder for others to come after you?
What if you're giving people stuff, not to be altruistic, but simply to butter them up for info or to make it easier to steal from them? Make them like you enough to open their doors to you, then steal everything not nailed down.
There's a game coming out (hopefully) this year called Broken Roads.
https://store.steampowered.com/app/1403440/Broken_Roads/
It's an RPG set in post-apocalyptic Australia.
Instead of the standard "good vs evil" morality system, they use their Moral Compass system.
Your actions fall each fall under one of four sections: Utilitarian, Humanitarian, Nihilist and Machiavellian.
So you might sacrifice lives for the greater good, making you more Utilitarian. You're not "evil". But you're prioritising the needs of the many over the needs of the few. You're looking at the big picture. Sure, these sick folks will die, but their deaths guarantee the longevity of the read of the town.
Or maybe you're a nihilist, and you think that the faith of a town is pointless mind control, so you take out the clergy. Yes, you've killed people, but you've set the town folk free from the brainwashing of the church.
That makes for a vastly more realistic morality system. Once based on actual choices and outcomes and INTENT. Not just "did you kick the puppy? Y/N?"