Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
makes me think about the future every time
Are you serious? :D
As a modder, I can firmly say yes. I've modded Conan Exiles, for example, which is possibly one of the better UE games for modding. And it's still miles away from the modularity and ease of modding that CE offers. But I know nobody is going to listen if I try to explain it technically, so whatever.
Well The game engine that made SF Skyrim and FO4 is the tools .. so ya its not like UE5 was made to make SKyrim FO or SF.. so UE5 would be 1000x more complex to narrow down how to tweak things without issues.
Indeed. What some people don't get: the creation engine / the modding tools provided allow everybody to create mods. Not only the tech savy people. That's a huge advantage over all "big" engines out there.
Btw - Unity doesn't have any meaningful future anymore as they tried to scam their customers (=the developers).
Unreal is extremely modular. That makes modding more difficult because no single UE game series is like another.
CE will always be CE... even in CE2... even though CE2 seems to be lacking in features found in SkyrimSE.
Conistency makes it easier.
Tools make it even easier.
UE tools aren't meant for mucking around in packaged apps, but it's possible. It's still complicated for the same reason above. No two UE game series are alike.
Yet for that same reason above, I like UE just fine. It can do whatever you want it to do.
...but you have to do it the way it wants you to do it or you'll end up with terrible performance and worse. That's the most difficult part. People have an idea how things work, and UE won't stop them from doing it like that, but it's not the best way to do it in UE.
That's my worry with CDPR moving to UE. They know how to do things in REDengine (kinda... if CP'77's release says anything), but UE won't stop them from trying to do it the same way as they did in REDengine. It'll just be a disaster if they try it like that.
Summary:
If Starfield is any indication, CE2 needs to catch up to and far surpass what we've seen the old CE do. Starfield is a poor showcase for CE2's capabilities. Tools won't make a difference if the engine just can't do it.
Lets see UE 5 do what starfield is doing I'd like to see that in a open world where 50k potatoes wont crash UE proper physics no latency AI still doing its thing with out a hitch no bizarre glitches from the math's.
CE II + Script engine is all we need to make transitions to planets easier.
On planets we can remove borders.
In space we can rotate the ship to see nodes based on sectors, & or look at a list of areas and select to fast load.
- Make your game.
- Release a modified version of the tools that the developers used to make the game.
That's it.
What Bethesda does instead is this:
- Make your game on a crappy engine that should have been retired prior to starting development on Starfield.
- Rely on the modding community to fix your game because you can't be bothered to spend the money and time to upgrade to an actually good graphics engine.
- Rinse and repeat.
the flexibility of that engine can be worked on Microsoft might pull a Unreal and while Unity is a definite goner for at least a decade.. Its a good time for microsoft to move those chess pieces.
Yep Nothing like a new engine that would cripple the mod community for 2-5 years.. that is how you make a community happy ..
Exactly. That's why every game is highly moddable - there is even an established standard for tools made by the industry teaming up on this one.
/s