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mods always were a big part of bethesda games, i expect the modding scene will be the same as usual with an additional mod market place, probably creation club 2.0 or something along that lines. we will see.
We will see potentially a less gated Creation Club similar to the Minecraft Marketplace, where anyone could upload and set a price. Personally I think it won't be healthy for modding as a whole and hope they don't.
In regards to paid mods, the entire fervor surrounding the Steam workshop paid mods for Skyrim was a mob mentality run amuck with very little basis in reality. There were some valid concerns from their effort of launching this with a game that had as much established mods already available on a 3rd party site which led to trash people stealing other people's mods and publishing them as their own. Otherwise the rest of the mobs arguments were patently false and mod developers could still publish mods for free, for "pay-what-you-want" donation style, or for a mod author's set price. I think if Valve and Bethesda had started with a new game and/or had a fairly robust authoring & permissions system in-place before they attempted to launch the system it would have played out much differently. Both Valve and Bethesda wanted to make it a platform where creators could start to make a living on their hobby, if they wanted to.
Players simply crying about the idea of paid mods are just cheap and don't actually value modder's time and efforts.
Regarding Starfield, I'd expect Todd's notion that it will be a modders paradise will prove to be accurate. Given BGS has confirmed that out of the 1000+ planetoids about 10% of them have life on them, and that the planets are each large themselves, it would seem there will be a very large amount of space for modders to craft lots of content. The only thing that I think might pose a challenge for the modding community is learning how their new procedural generation system works and if that system is able to be modded to extend it with additional tiles or additional generative processes. However, 100+ large planets worth of real estate to add-in points of interest, characters, story elements, etc. is still a massive canvas for the modding community even without touching the other 90%.
Given that about two years ago when they first began discussing Starfield they made note of it being the largest amount of dialog they've ever done at over 170k lines and it has now grown to more than 250k lines of dialog I'm not concerned in the slightest that they are releasing a "bare bones" game.
Free mods will/should always be available, and in my experience are better than almost everything in CC. BUT with free mods you have to learn how to mod properly using best practices. CC has convenience and game stability on its side.
cc also has localization done by bethesda on its side since creations are available in all languages the game supports which is good and bad because thats the main reason why none of the creations come with newly recorded voicacting.
i agree with what you wrote even though in some cases i personally actually prefere the creation club version over the free alternative not because the creation club version necceccarly is better but mainly because in some cases the creation club version looks way closer to the original design like with the indoril armor in skyrim or the x-02 power armor in fallout 4.
You want to get paid ? then go pro and stop calling yourself a modder
On top of that , Nexxus mods have everything and its free.
On the nexus there are each day more than 20-30 new mods or updates/patches to existing mods for Skyrim SE, do you really think that all mods will be paywall locked in Starfield?
If they see modding as a feasible means to make an easy living, then I hope they can reach their goals as far as that is concerned. Life is short, hard, and ugly, and if you can make your life easier while on this earth for you and those you care about, do it.
You think it fills the game, I couldn't care less.
Stop spouting this "mods fix everything" bs. You choose your mods, they dont "fix" jack
bethesda not only pays the creators but also provides technical support for the creators and has the cost of the localization in all languages the game officially supports.
now you can say that it is not good that the creators dont get a share of every sold copy of the creation which is a totally fair thing to critizise but ultimatly this is a subjective matter at the end.
i know a few people who actually prefere a pre determined payment over a share because that guarantees that they get the money no matter how well thair creation sells, i mean if a creation sells particularly poorly it would even be possible that the creator gets less money for his work than he does with the pre determined payment.
The game will have Creation Club content. You can count on it. But it will be totally optional. And free mods will be fully supported.
That is why I use CC content. I never used any outside source mods for Skyrim or Fallout 4. The CC content I have used for both games, have been very stable and download/install like a DLC. All have worked flawlessly, with no game conflicts. Which personally, that is how I look at them. Small DLC's.
Not saying no CC has any game conflicts. Tunnel Snakes CC can cause some quest conflicts early in a game play run, but works fine if you wait until later. I never used that one, because I have no interest in it.