Starfield

Starfield

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Ichbin Jun 20, 2023 @ 7:30pm
No Space to Ground Transition?
It sounds like Bethesda is eliminating the loading buffer, from Space to Inner Atmosphere. Which may be the only win No Man Sky will get, over SF. Will we be able to fly wherever, once we enter atmosphere, or is our ship perma docked in a location?

Either way, I understand the technical need for it. Just wanted to see what you guys thought.
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Showing 1-15 of 50 comments
Rez Elwin Jun 20, 2023 @ 7:32pm 
There is no atmospheric flight, you can only fly in space.
PopinFRESH Jun 20, 2023 @ 7:33pm 
From all of the trailer info and discussions so far it seems like you pick a point on the planet from the map and then tell it to land there and it cut scenes to the planet surface at that location and then you can get out and explore the surface
Jaggid Edje Jun 20, 2023 @ 7:38pm 
Basically, It's an rpg, set in space, not a flight simulator. They put their development focus on the aspects of the game that matter the most for the type of game that it is.

Star Citizen is a good example of what happens when you try to make a game that does 'everything' (i.e. it never gets finished).
Last edited by Jaggid Edje; Jun 20, 2023 @ 7:39pm
japp_02 Jun 20, 2023 @ 7:40pm 
Originally posted by Jaggid Edje:
Basically, It's an rpg, set in space, not a flight simulator.

Wow, what a good excuse, look, I'm totally convinced. You build a nice ship and use it as a teleporter. Yeah, very convincing...I should preorder immediatley I guess before they change it again...
Last edited by japp_02; Jun 20, 2023 @ 7:41pm
Jaggid Edje Jun 20, 2023 @ 7:42pm 
Originally posted by japp_02:
Wow, what a good excuse, look, I'm totally convinced. You build a nice ship and use it as a teleporter. Yeah, very convincing...
You can fly it in space, but atmospheric flight should be very different from space flight. They chose not to spend the time on that. Better than if they had done like NMS and just half-assed it so that atmospheric flight and space flight were identical.
Last edited by Jaggid Edje; Jun 20, 2023 @ 7:42pm
katzenkrimis Jun 20, 2023 @ 7:43pm 
You basically run around like Forrest Gump, and fly like Ironman, while visiting planets.

Then scoot around in space, like Captain Kirk.

And take off and land, like Pathfinder Ryder in Andromeda.

Last edited by katzenkrimis; Jun 20, 2023 @ 7:44pm
wtiger27 Jun 20, 2023 @ 7:44pm 
Originally posted by japp_02:
Originally posted by Jaggid Edje:
Basically, It's an rpg, set in space, not a flight simulator.

Wow, what a good excuse, look, I'm totally convinced. You build a nice ship and use it as a teleporter. Yeah, very convincing...I should preorder immediatley I guess before they change it again...

Well, you shouldn't even buy the game. let alone pre-order it.
PopinFRESH Jun 20, 2023 @ 7:45pm 
Originally posted by japp_02:
Originally posted by Jaggid Edje:
Basically, It's an rpg, set in space, not a flight simulator.

Wow, what a good excuse, look, I'm totally convinced. You build a nice ship and use it as a teleporter. Yeah, very convincing...I should preorder immediatley I guess before they change it again...

I mean if you want seamless fly anywhere from the surface of a planet to space and another planet surface you could always go hop into some Star Citizen.
thetacoman Jun 20, 2023 @ 8:19pm 
If you’ve played Skyrim before (which I’m sure you have), think of it as that. The space areas are the roads and the planets are the settlements connected by roads (space) not a flight simulator like NMS is.
A. Silvermane Jun 20, 2023 @ 8:32pm 
Originally posted by thetacoman:
NMS
Originally posted by thetacoman:
flight simulator
Wut?
Last edited by A. Silvermane; Jun 20, 2023 @ 8:35pm
jodnus Jun 20, 2023 @ 8:33pm 
I have to say, as cool as it is that NMS has a seamless space-to-planet transition conceptually, it does look really bad visually.

I think it is more of a Bethesda design goal to have the game look as consistent as possible
SKADRIL Jun 20, 2023 @ 8:35pm 
I just think it's a shame they couldn't figure out a seamless transition. I don't like the fact that you have to open up the map to land on planets.
jodnus Jun 20, 2023 @ 8:38pm 
Originally posted by Ayato Silvermane:
Originally posted by thetacoman:
NMS
Originally posted by thetacoman:
flight simulator
Wut?

Maybe they meant in a Fisher-Price 'my first vroom-vroom' kind of way
A. Silvermane Jun 20, 2023 @ 8:41pm 
Originally posted by SKADRIL:
I just think it's a shame they couldn't figure out a seamless transition.
I think its less that they couldn't figure it out and more that its a limitation of the engine, it just doesn't do seemless transitions from one cell to another. I mean they could probably do it but there would have to be some sort of trade off, think Mass Effect and the long elevator ride only in Starfield it'd be a 2 or 3 minute flight into orbit or to the surface. Probably longer for the surface as it has generate all the random assets and terrain(?)

Edit: What am I saying, think fallout 4 and the impossible elevators
Last edited by A. Silvermane; Jun 20, 2023 @ 8:44pm
BEEP! Jun 20, 2023 @ 8:42pm 
I'm willing to bet it was a engine limitation and instead of trying to do something they know there engine couldn't without biulding around it and end up probably being a waste of time they opted to simply not do it to save time and manpower for more important things or they did try to do it and it was a failure but yea I'd bet money it was a engine limitation.
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Date Posted: Jun 20, 2023 @ 7:30pm
Posts: 50