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"What's the matter? Never seen a strong Nord woman before?"
"Looking for my husband Nazeem? Check the Jarl's backside. That's usually where he stuffs himself these days."
One of the radiant AI features I missed in Skyrim that was in oblivion was being able to clear a room and npc inventory of food, dropping a poison apple on the floor and taking bets on which NPC would pick it up die. In Skyrim food just appeared in their hands and you had to reverse pickpocket poisons into their inventory which had next to no chance of success the more lethal it was.
A similar situation happened with the STALKER games. The original version of the AI was *really* good. *Too* good in some cases. It wasn't unusual for the player to enter a new area and discover that the intended battlezone had been resolved because the NPC factions actually just went out and won their war rather than waiting for the player to show up and do it for them. The combat AI was also frighteningly effective, with NPCs being able to share medkits and ammo if one ran out, or coordinate throwing grenades to both sides of a player behind cover so they had no where to run. Much of this functionality actually still remains in the games, just disabled through additional coding, and mods exist to restore the functionality.
Maybe yes.At the end you had that feeling , that this world exist.
But I bet a small dev studio does it before... because no way its gonna work on consoles and we wont see next gen consoles until 2028... and even then it might not even be good enough. So PC all the way for next gen gaming. Not just 8K because who really cares about 8K, its worthless... what about real next gen stuff like NPC AIs. Graphics are nice and all but enough about graphics. Time to develop other things to make things better. WIth pathtracing, graphics are at like 90%-95% of real life in real time. You wont get much better graphics in the future than UE5.