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Kid, you honestly make me laugh.
Upscaling is fine if done right, what is not right is DLSS 3's fake frame insertion. This is going to make devs very lazy about the actual performance of their games, and unless you are already at 100+ FPS it makes games feel absolutely awful and laggy, even if they look smooth. It's like that soap opera interpolation effect.
The stink of privilege is strong.
This, a thousand time. I preferred to play Cyberpunk on medium settings without any ghosting or lighting artifacts, rather than playing it on ray tracing with those issues. I don't understand why this became a standard. Someone wants to play at 4k in 100FPS? Sure, use DLSS. But for people like me or you, there is no alternative. Starfield looks like absolute garbage without FSR turned on, cause then sharpening is gone as well. I play at 100% resolution which "makes no difference" but in reality, it fixes the game looking like it's rendered at 70% resolution all the time. BUT it also adds horrid ghosting, visible in every single aspect of the game - ships animations, doors, guns, hair, movement, everything. Instead of being a piece of technology that allows weaker gpus to handle newest games with acceptable graphics, it became an excuse for all developers to not give a single ♥♥♥♥ about optimization or visual appeal.
I challenge any of you DLSS fans to take a screenshot of an AAA game that looks just like those on the steam page. It became impossible right when the technology appeared.
Also this, the "best" upscaling technology is only possible if you buy the newest, most expensive graphic cards. So who's really privileged here? Nvidia and AMD with their newfound piles of money, that's who.
"downgrading and blurry", maybe, but upscaling is upscaling. It's taking an image and scaling it up to a higher resolution.
It's a poor substitute for rendering at the higher resolution, but it is an option for another way to trade lower quality graphics for higher framerate. It's not inherently bad. It's only bad in that it enables less efficient coding and misleading advertising, i.e. it enables companies to pretend that their games run at a higher resolution and framerate than they actually do.
Frame generation is worse. That's just pure fake frames and lies. It's not even a tradeoff because it's not useful unless the framerate is already high enough to not need fake frames anyway. But it's great for advertising because it enables claiming a framerate 3 times higher than the actual framerate.
https://www.tomshardware.com/news/nvidia-hints-at-dlss-10-delivering-full-neural-rendering-potentially-replacing-rasterization-and-ray-tracing