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Yeah, ok dude... Just ignore what I was saying about having sufficient power to overcome the need for curved trajectories, but sure, I'm just in denial... *facepalm*
I should have known better when you literally opened up with your claim you weren't trolling, because that should have been a huge red flag...
So, yeah, I'm done... Not in the mood for smartarse ♥♥♥♥♥♥♥♥ right now...
That remains to be seen; it's currently a subject of debate.
No it doesn't; it doesn't have to be shrunk down to the "ridiculously compact" at all. You just need very fast acceleration, a bit like Elite's frameshift, but faster. And before you start shrieking about how we'd be moving faster than the speed of light, let me remind you that current travel in Starfield is already "faster than light". They already went there. So if they're gonna go there for one aspect of space travel, then why not another?
Yeah, I get it: assuming you mean by "the other point of view" that you just want fast travel between locations "of importance", I get that. It affects immersion though, and like the guy said, it destroys "the magic of the open world". That's not helpful in a game like Starfield, which revolves around exploration and discovery.
Of course sometimes you can have the best of both worlds. Take Skyrim for example, where you could walk or ride to a location, or you could fast travel.
The problem is if you eliminate the "areas in between", then you don't get the best of both worlds. You're simply left with fast travelling between nodes "of importance", which kills immersion.
Except I do understand this, and that's exactly what we want. If you're looking for realism using traditional propulsion methods, then I'm afraid you've come to the wrong place, lol. That went straight out the window when BGS decided to "fold space" to travel great distances.
Thus, unfortunately, we didn't get what we want. It appears that interplanetary space travel in Starfield is effectively instantaneous.
Same here.
It would have been better to increase the distance between planets so it didn't feel so silly, and then increase the speed you could travel between them so the relative travel times are the same. Then everyone is happy?
Personally, I like the scale Dyson Sphere Program operates at. It feels big enough to be immersive, yet not so small as to completely break immersion.
I didn't ignore what you were saying about having sufficient power to overcome the "need" (lol) for curved trajectories; I was simply explaining why this is, in fact, impossible :)
And what point would that be? Perhaps you'd like to explain his "obvious" point? You mean the "obvious" point that spacecraft travel in straight lines in space? :D
I'll be sure to notify NASA that they're not only facetious, hyperbolic trolls, but pedants too.
Of course they're gonna respond with something along the lines of "This is physics lad, suck it up", whereupon I'm just gonna refer them to the pair of you. But if you'd be so kind, please video that conversation and post it on YouTube - I really wanna see it.
Fair dues guys, this has been comedy gold. I never thought I'd see conventionally accepted physics, that humanity uses every day, referred to as facetious, hyperbolic, and pedantic trolling. The pair of you ought to consider going into stand-up, you're wasted on Steam forums.
For posterity, in case anyone was wondering where flat-Earthers come from, or how they could possibly still exist, I'm afraid now you've got your answer, lol.
God help us all. And especially the astronauts.
Took me a while to decode that, but yeah, you're right. Not forever :)
You can't explain this to them using logic, believe me, I tried.
It's nice to know that someone else actually gets it though.
I can't help but wonder why some people have such a hard time understanding this. Is it really because they don't understand rudimentary orbital mechanics? Or does reality horrify them them to such an extent that their only response is denial? Or did Star Trek just ♥♥♥♥ them up beyond repair?
After all, just a few minutes searching online would start to yield enough information that they'd have no rational choice but to accept that this is simply the way things work.
I don't get it, lol.
For a while back there I considered telling them there are only "straight lines" in space, and the only reason they appear "bent" is because gravity (mass) is warping spacetime, but now I just don't dare complicate the issue. They've clearly got enough to think about already.
In space everything goes, round and round and round... You try walking a straight line on a merry go round. Good luck with that.
And what is a real space travel? Has any man ever taken a real space trip other than to the moon?
Nobody knows what a real space trip is except in the imagination of filmmakers to take it to the movies, and as the companion says, space does not have straight lines, almost everything, if not everything, is round and goes around.
https://www.youtube.com/watch?v=tk65Xj2y2tM
You find it real but that doesn't mean it's real, at most you can travel in a straight line from one planet to another that is "close" that's what I think because in our life cycle we will never know.
I wouldn't bet on that. Space is extremely big. Like almost incomprehensibly big. If going fast enough you might end up in orbit around the center of the galaxy with your path influenced by other stars of course but never actually going "near" them in human terms.
No the planets aren't in a straight line but this is a good attempt at showing just how big space is. This is just the solar system and has nothing on the distance between stars:
https://joshworth.com/dev/pixelspace/pixelspace_solarsystem.html
People expecting "exciting" space travel need to scroll through that all the way to understand how nonsensical that is.
Also that pixel map I linked? That icon on the bottom right auto-scrolls at light speed. People who want to fly between planets manually really need to click that and understand how nonsensical it is to expect anything interesting on the journey.
And there is a reason for it.
It would take a lot of time.
KSP has a time warp module, and even with it, traveling between two planets can be quite long.
ED has an FTL engine, and even with it, going from one planet to another can sometimes take hours (most of the time, dozen of minutes)
SC has also an FTL engine, moving between moons is quite fast, but moving between planets takes an average of 10 to 15 minutes if you have a good ship, it can be longer though.
I'm all for immersion and all, but I don't play games to stare at empty space 99% of the time.
We will have enough time to get bored while exploring planets on foot.
Holy cow, that's such a great link. I love the little messages that come up :D
Like "here's the first planet": uh...where? Where? WHERE? Oh there it is, so small I can hardly even see it on a huge screen, lol. This really helps put things into perspective.
I got as far as Mercury and had to bail. But I'm coming back for more :p