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Or play a flight sim if you want to fly around doing nothing for hours. Atmospheric flight is BORING.
The space flight sections are the equivalent of travelling between towns on foot/horse in Skyrim etc.
I personally imagine it being very buggy with how the game will try to load things in but maybe whoever mods it in will work their magic.
- If there is atmospheric flight, you fly to Area A, get out of your ship and explore and then go back to your ship to move it to Area B.
- If this "zoning" thing is real, you auto-land in Zone A, get out of your ship and explore and then go back to your ship before you auto-land in Zone B.
My point is that the repetitive "gotta go back to your ship after you are done exploring on foot" is going to be there regardless. Worst case is that the auto-land loop involves X amount of loading time.As far as the "true open world" is concerned, a planet in space is considerably larger than any area they have had in previous games. It's no surprise that you can't traverse the whole thing on foot/vehicle without any loading.
Actually you can explore beyond the zone.
What happens is is that a zone is procedurally generated as you approach and land in a 1 kijometer circumference. Then hand crafted areas that fit the biome of the planet will be chosen to fit in to match the zone that we can then discover and explore.
We can explore beyond that 1 km zone and a new zone will be prodedurally generated as you approach that and then can explore that section with the unique hand crafted sections there.
Land vehicles or atmospheric flying would actually hurt this process because it seems the system wouldn't be able to generate it fast enough at those speeds but can generate it fast enough when on foot or when landing from space.
Starfield 2 is like 15 years away. Some of us will be retired by then. No point in mentioning it. Hell most of us have a better chance of playing a finished Star Citizen lol.
Honestly it sucks but that's the price of them building this game on the Ancient Creation Engine. You don't get features like atmospheric flight or vehicles but it does allow for complex interiors, and looting everything in sight. Notice that Star Citizen still hasn't managed to really solve doing that.
Oh wait no that's not how it worked, nor is that ever how bethesda does it's maps. You're just taking a huge assumption and declaring it as some sort of officially proven statement. Watch the starfield direct, they explain how they generate and wrap tiles together around the planets. There's absolutely no strong case to be made thus far that the limits you proposed will actually exist here.
Yeah, I'm pretty sure it's mentioned that you can either walk back to your ship, or summon it to you...
i.e - I don't think their engine is suited for free atmospheric flight (or even fast ground vehicles).
Adding the ~2 map cells that a city is, to the rest of the map (instead of being separated by a loading screen) is a bit different than opening up an entire thousands-to-millions-of-cells planetary surface.
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Thinking about it, if the landing zones on the 'generic' planets are procedurally generated when you land, it likely isn't storing a lot of cells in memory/in save files - so getting in your ship to fly across a few dozen/hundred map cells would mean you'd lose all the detail of where you started, and wouldn't be able to return to exactly the same place. Depends on how the generation happens & what kind of random seeds they use.
I highly doubt there will be many physics objects on a given planet surface by default. They will probably only be there as part of the procedurally generated areas.