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The engine is just not implemented with multiplayer elements in mind.
Its not technically impossible, but I believe that it will take them years to implement proper online mode. They already atemted to adapt it with Fallout 76 and you know how that ended up (The game was totally trashed).
- Why they need to spend resourses on that if they can produce a good single player game that people will play for years.
I think lack of multiplayer adds a big possibilities for modding that is the strongest part of bethesda games.
They will not only pop, they will explode.
Watch Steam's top 100 chart through September.
You'll realize that the last thing on everyone's mind will be multiplayer Starfield.
Nope... Lack of coop will have zero bearing on the sales of a new Bethesda RPG... Bethesda shines making single-player RPG's, so it'll actually be a better game for not having to balance the game for both the single player experience, as well as coop gameplay...
This really is an entirely flawed argument... EVERY engine is just iterations on older platforms... Developers do not build a new engine with every game, because engine development is expensive and does not make them money in of itself...
Do you honestly think that the Unreal engine gets remade with every new iteration? Of course it doesn't... It gets revamped and updated, and iterated upon... Bethesda do the same with their engine...
Starfield is actually using the latest version, I can't recall what they're calling it now, but it's got a crap-ton of improvements and new features over what was in FO4...
I see what ya putting down there mate, it was just my thought but it will pop for sure during the first month or two of release but i just hope its not one of those games ya just spend time pumping the campaign, then once the campaigns over it gets put back amongst the uninstalled graveyard.
I was talking about Co-op as tho it lets friends join you while you do a mission, im not talking full blown out multiplayer, More so lobby up, launch the mission, complete it, back to lobby menu. Regardless it tickles my fancy to give it a shot but ill be wanting to wait till i see some reviews after release.
Because there are other titles for this.
I want a good RPG singleplayer experience and tons of mods. Everything else is optional.
The more resources they dump into co op the more they need to divert attention from the singleplayer experience.
I mean destiny 2 is a single player game if you just wanna play campaign, or it could be co-op, or 6v6 and an MMO within 1 game. Depends on how you want to play but the game is a single entity itself.
Now that argument iv used, yes its very easy to say well they are 2 different developers. Very much so, which is why im not bad mouthing the game, the devs or anyone with constructive comments. I threw a question out and im just here to see what people think.
You've never played a Bethesda RPG before, have you? Let alone one with, supposedly, over 1,000 worlds to explore?
And this still needs balancing for both single player and coop experiences... The content needs to adjust to either a single player encounter, or having 2 people playing, not to mention all the extra ♥♥♥♥♥♥♥ involved making coop function in an RPG where dialogue can influence the flow of gameplay, etc...
It's not as simple as just having a friend jump in and replace a companion, it would need rebalancing because people are going to affect the difficulty by making the coop experience far easier than the single player experience, unless the game adapts and adjusts the encounters... That takes work...
Better that they've not bothered, and focused on the single player experience, as it would be a better overall experience for more people... Far more people, who are expecting a traditional Bethesda RPG, and not some coop blast-a-thon...
Destiny 2 is not an RPG, it's an action MMO... It's easy to flip between single player and coop for an action game...
I like co-op games but I don't think Starfield is the right time and place for Bethesda to try to further experiment with multiplayer, especially after what happened with Fallout 76.
That's the thing, 76 demonstrated that the engine is perfectly capable of handling multiple players as 76 was using an iteration between FO4's engine, and Starfields -- in fact 76 has recieved improvements which were no doubt based on improvements stemming from Starfield's engine, such as the flying camera mode for settlment building, for example...
So, there's nothing in the engine that stops them doing a coop game... They just focused on it being a single player because that is literally what Bethesda are best at...