Starfield

Starfield

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smr1957 25.7.2023 klo 8.42
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The Coffee Pod
https://steamcommunity.com/sharedfiles/filedetails/?id=3269004346
The fully licensed, official franchise of Ilja's Forum Works Ltd - better known as The Coffee House (all rights reserved)

Pod: a detachable or self-contained unit on an aircraft, spacecraft, vehicle, or vessel, having a particular function

Need a place to relax and just chat? Tired of the usual forum talk? Want to just have a friendly place to swap tales about the game or science fiction in general - and other unrelated things as well? Maybe you want to share some screenshots of your adventures? Or possibly tell a little story about your character. Then welcome to The Coffee Pod, a place to escape and just kick back!

If you're new to Starfield, or just having problems, and not sure where to begin ... Just ask. All are welcome! If you can deal with cramped quarters and a vacuum beyond yonder bulkhead, then you are in the right place.

This is just a place to hang, chat, ask questions, and get abused by forum regulars. Feel free to drop by ... We might not have all the answers, but we probably already know the people that do or who are working on it, and we will be happy to help.

Bashing, spamming, self promoting, advertising, and trolling will simply provide us with target practice and make you look really lame. Please leave politics and religion at the door as well.

Personal attacks against forum guests based on country, race, ethnicity, lifestyle preferences, and planet, system, or galaxy of origin will not be tolerated in any way ... Period, and we will be enforcing the moderators rules around here ... Period.

Keep it clean (mostly); while the game is listed as mature, a lot of the people aren't.
Keep it civil (always); arguing a little is fine, just keep it friendly.

Move over and make space - the airlock is cycling.

And, remember:
https://steamcommunity.com/sharedfiles/filedetails/?id=3011701071
Or just see Helpful Links and References

And for the news and links to the daily mod reviews for the week, see:
The Week In Review
Viimeisin muokkaaja on smr1957; 14.7.2024 klo 7.08
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Very nice Chris, I wish I had that of luck. Then again, I would not know what to do with all that extra free time if I did - lol.
This is not a review of the following mod - I'll leave that for tomorrow - but I just had to comment.

Jemison Biome Overhaul (Plus Tutorial) by thecommabandit - https://www.nexusmods.com/starfield/mods/10984

I was prepared to not like this, but just going by the screenshots, I am really impressed. Still basically a somewhat experimental type mod, given the present state of out knowledge as to creating new biomes in the CK, but for those who may not be in a serious playthrough, this is definitely worth a look (even if the mod author is one of those who thinks their mod can be removed mid-playthrough - and this mod is most certainly one that I sure as heck would not).
Viimeisin muokkaaja on smr1957; 16.8.2024 klo 7.11
smr1957 lähetti viestin:
This is not a review of the following mod

I looked through that one as well. I'm even more thrilled about the new creature spawns than the biomes. We really need new 'pool' mods for the procedural spawn generators. Seeing the same critters on a thousand different worlds is more than old. I was on a 'abundant life' world with 9 or 10 life forms, two birds, and two fish of course... But i ran into the same plants more than once with a different name... on the same world. As much as we hate to call the devs lazy... there absolutely needs to be more critters and plants, and the world generator needs to randomize every time.

A thousand worlds, and only a dozen critters and another dozen plants? Sorry but the word lazy definitely fits in that regard... We need Mihail
Viimeisin muokkaaja on Avrie; 16.8.2024 klo 7.46
Avrie lähetti viestin:
smr1957 lähetti viestin:
This is not a review of the following mod

I looked through that one as well. I'm even more thrilled about the new creature spawns than the biomes. We really need new 'pool' mods for the procedural spawn generators. Seeing the same critters on a thousand different worlds is more than old. I was on a 'abundant life' world with 9 or 10 life forms, two birds, and two fish of course... But i ran into the same plants more than once with a different name... on the same world. As much as we hate to call the devs lazy... there absolutely needs to be more critters and plants, and the world generator needs to randomize every time.

A thousand worlds, and only a dozen critters and another dozen plants? Sorry but the word lazy definitely fits in that regard... We need Mihail
Absolutely! And I read through the author's article on how he went about doing everything - there's a lot of good info there and it makes very good reading for anyone who might be tempted to try their hand at making their own biomes:

How to Make Your Own Custom Biomes by thecommabandit - https://www.nexusmods.com/starfield/articles/643

Of course, as I said, it is still somewhat experimental, as he does rely on xEdit to clean up the plugin, and xEdit is anything but ready for real use as of yet. Still, this is definitely pointing the way.
Viimeisin muokkaaja on smr1957; 16.8.2024 klo 7.54
Also, Aurreth, who has been researching and doing a lot of work on entire new star systems, as well as Halrixx, who has done some interesting and useful tutorials on the CK, have also shown an interest in this, especially as it applies to .biom files and how they are used and edited. I am especially interested in seeing what Aurreth can come up with, as they actually have experimented with creating an entirely new star system - even if it was not one that was in a state to be uploaded for general use.
Viimeisin muokkaaja on smr1957; 16.8.2024 klo 8.03
This is really promising and fantastic news. I was just shocked xEdit can remove unused records now, I need to grab the latest version.

The instructions seem to be clear enough to follow along, but this is way above my hammer and nails skills. I agree about the over use of things, those man eating sunflowers are my biggest complaint.
Considering Bethesda blocked/locked these features for reasons not shared with us. Maybe they will allow it in future updates, along with creations of new universes and planets, since the community is figuring stuff out on their own.

we were on the same page of thinking about the planets, I just type real slow - lol
Viimeisin muokkaaja on Corinze; 16.8.2024 klo 8.12
Corinze lähetti viestin:
This is really promising and fantastic news. I was just shocked xEdit can remove unused records now, I need to grab the latest version.

The instructions seem to be clear enough to follow along, but this is way above my hammer and nails skills. I agree about the over use of things, those man eating sunflowers are my biggest complaint.
Considering Bethesda blocked/locked these features for reasons not shared with us. Maybe they will allow it in future updates, along with creations of new universes and planets, since the community is figuring stuff out on their own.
The latest version of xEdit (xEdit.4.1.5g) cannot remove or edit anything, the author used an older version that was able to.
Viimeisin muokkaaja on smr1957; 16.8.2024 klo 8.22
Corinze lähetti viestin:
ok - I got excited something worked and it works the way it should. I'll do a how too vid, most likely tomorrow. Switch control lights, music and dance markers ~.~ Immersive :crtamazed:

https://youtu.be/I3W7SBSBZfE
So while messing with this I realized you can place NPC's and add them to the Xmarker like everything else and then when you hit the switch they appear/disappear. Could be interesting for setting up a big party room.
ok gotcha, thanks for saving me some headaches on why it was not working - lol
Corinze lähetti viestin:
ok gotcha, thanks for saving me some headaches on why it was not working - lol
Actually, it can edit some things, but some mods will not load, and I wouldn't trust it for anything except to fool around with - and maybe not even that.

You can edit them, but it does not save them - so no, you can't.
Viimeisin muokkaaja on smr1957; 16.8.2024 klo 8.23
Reconciler lähetti viestin:
So while messing with this I realized you can place NPC's and add them to the Xmarker like everything else and then when you hit the switch they appear/disappear. Could be interesting for setting up a big party room.
O my god, spawn in 50 Neon Dances ~.~ and PARTY
https://www.youtube.com/watch?v=eBShN8qT4lk

Thanks for sharing that Rec. I swear I love playing with all this new stuff.
Viimeisin muokkaaja on Corinze; 16.8.2024 klo 8.25
10-4 Thanks Steve. I mainly want it to remover unused masters and check to see what masters are actually being used.
Corinze lähetti viestin:
10-4 Thanks Steve. I mainly want it to remover unused masters and check to see what masters are actually being used.
Yeah, xEdit still has quite a ways to go before it can really do anything. They really should have started a standalone xEdit just for Starfield and not tried to make a shoe function as a glove (while criticizing Bethesda for doing things that the xEdit team didn't like).
Viimeisin muokkaaja on smr1957; 16.8.2024 klo 8.31
Corinze lähetti viestin:
O my god, spawn in 50 Neon Dances ~.~ and PARTY

Not quite 50 but it works. Made a dupe dancer and unchecked the "walk" setting. had to link them to the dance furniture animation instead of the Xmarker to get them to dance, but they still appear/disappear with a button press.
https://steamcommunity.com/sharedfiles/filedetails/?id=3310474361

Also added the existing lights to the Xmarker for the switch but checked the "Set Enable State to Opposite of Parent" box so they go off when the party lights go on.
https://steamcommunity.com/sharedfiles/filedetails/?id=3310473550

Can use the switch on only the existing lights as well for room by room light control. Great tutorial. So many functions for this. Really made my day.

Edit: Extra Thank You!
Viimeisin muokkaaja on Izuzul; 16.8.2024 klo 13.56
Reconciler lähetti viestin:
snip snip

Not quite 50 but it works. Made a dupe dancer and unchecked the "walk" setting. had to link them to the dance furniture animation instead of the Xmarker to get them to dance, but they still appear/disappear with a button press.
I would assume a named NPC can be assigned a designated marker the same way, in theory? Starfield will be changing it's call sign to Starstrip, I hope we don't get blamed.

Also added the existing lights to the Xmarker for the switch but checked the "Set Enable State to Opposite of Parent" box so they go off when the party lights go on.
That is freaking a brilliant idea. I was going to do a separate switch, sometimes more is not always better.

That's the bomb dog, so no, Thank You for continue on the testing.
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