Starfield

Starfield

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smr1957 25 jul, 2023 @ 8:42
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The Coffee Pod
https://steamcommunity.com/sharedfiles/filedetails/?id=3269004346
The fully licensed, official franchise of Ilja's Forum Works Ltd - better known as The Coffee House (all rights reserved)

Pod: a detachable or self-contained unit on an aircraft, spacecraft, vehicle, or vessel, having a particular function

Need a place to relax and just chat? Tired of the usual forum talk? Want to just have a friendly place to swap tales about the game or science fiction in general - and other unrelated things as well? Maybe you want to share some screenshots of your adventures? Or possibly tell a little story about your character. Then welcome to The Coffee Pod, a place to escape and just kick back!

If you're new to Starfield, or just having problems, and not sure where to begin ... Just ask. All are welcome! If you can deal with cramped quarters and a vacuum beyond yonder bulkhead, then you are in the right place.

This is just a place to hang, chat, ask questions, and get abused by forum regulars. Feel free to drop by ... We might not have all the answers, but we probably already know the people that do or who are working on it, and we will be happy to help.

Bashing, spamming, self promoting, advertising, and trolling will simply provide us with target practice and make you look really lame. Please leave politics and religion at the door as well.

Personal attacks against forum guests based on country, race, ethnicity, lifestyle preferences, and planet, system, or galaxy of origin will not be tolerated in any way ... Period, and we will be enforcing the moderators rules around here ... Period.

Keep it clean (mostly); while the game is listed as mature, a lot of the people aren't.
Keep it civil (always); arguing a little is fine, just keep it friendly.

Move over and make space - the airlock is cycling.

And, remember:
https://steamcommunity.com/sharedfiles/filedetails/?id=3011701071
Or just see Helpful Links and References

And for the news and links to the daily mod reviews for the week, see:
The Week In Review
Senast ändrad av smr1957; 14 jul, 2024 @ 7:08
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oak 9 mar, 2024 @ 17:34 
Did I miss all the Alternate Start chatter? It's something I'm deeply interested in, because I have thoughts lol

And most of those thought stem from what Unity/NG+ tells us:
the MQ can be skipped
Constellation can be all but erased from existence (the lodge is always there)

I'm secretly hoping that the CK will unlock the secrets of NG scenario creation, allowing us to build a library of alternate starts.

The ship will always be key, of course, but even without building a 'gifted' ship into the start, which a number of scenarios could do (on a settlement that's been raided/failed, settlement leader asks you to take the ship and get supplies to come back and rebuild power sources or something, wake on a ship adrift in space, systems damaged, a destroyed CF ship with some loot floating nearby, blearily open your eyes and find yourself in a brig on a zealot ship but look, you have a digipick!) if the start puts someone within reach of a staryard + the ability to earn a little credits, that'd be enough for me; near one of the main cities cells, polish off some small POIs or NPC radiant missions, visit ship tech and buy cheapest hunk o junk they have.

It'll be work, of course, but I think it's absolutely doable we'll just have to be pretty creative (and to close, again: NG+ scenario structures will show us the way, or at least I hope)

Ursprungligen skrivet av Mephitic:
It is Saturday night, our routine is to watch Svengoolie host a monster flick.

He's an OK host (quite juvenile though) but I seriously miss MonsterVision and Joe Bob At The Drive-in hosted by Joe Bob Briggs (John Bloom). He has an encyclopedic knowledge of film and a great sense of humor. I hear it is in syndication, I need to look into that.

Had to google all of that. We get nothing like that here. I'm vaguely aware of MST3K but it might be the only thing that has reached global awareness.

My Saturday night was Argylle. A lot of fun.
gywidion 9 mar, 2024 @ 17:43 
I want for the ability to just hitch a ride on an NPC ship. Which should be possible, as we have some quests where we do that in some form or another. That would open up Alt start options even more.
oak 9 mar, 2024 @ 17:48 
Ursprungligen skrivet av gywidion:
I want for the ability to just hitch a ride on an NPC ship. Which should be possible, as we have some quests where we do that in some form or another. That would open up Alt start options even more.

Oh that is brilliant, actually. Rather than piloting our own ships (like riding our own horses in Skyrim), have us hire a space-taxi, bum a ride or hitch hike (like using the carriages in Skyrim). That could be a really viable way to get around the "must get a ship first thing" mechanic.
gywidion 9 mar, 2024 @ 18:01 
It opens a lot of doors.
oak 9 mar, 2024 @ 18:11 
Might be easy to do, conceptually at least. (Assuming they exist) edit the tables and scripts which determine POI generation, and just make it 100% certain that a civilian outpost or similar will spawn in any cell.
gywidion 9 mar, 2024 @ 18:17 
There is already a mod to make your ship take off and then land near you. So different approach could be to call for NPC pick up, which may risk Pirates or what not intercepting that call and coming instead.
gywidion 9 mar, 2024 @ 18:19 
As crew, you can fight of boarders. do ship repairs. lots a fun there.
HeyYou (Avstängd) 9 mar, 2024 @ 18:34 
Ursprungligen skrivet av gywidion:
There is already a mod to make your ship take off and then land near you. So different approach could be to call for NPC pick up, which may risk Pirates or what not intercepting that call and coming instead.
I like this idea. :) Pirates, Ecliptic, Va'Ruun, and, if you have the wanted trait, Bounty Hunters. :) maybe like a 25% chance of UNfriendlies coming to visit?

Or, an increasing chance the further yet get from the settled systems? :D
Senast ändrad av HeyYou; 9 mar, 2024 @ 18:35
oak 9 mar, 2024 @ 18:38 
Now I'm eager for a stowaway mechanic. If I can sneak onto an NPC ship, don't initialise the 'board or leave' task, but if I can stay hidden I can go along for the ride.

Far too many ideas springing up now.
gywidion 9 mar, 2024 @ 19:04 
Ursprungligen skrivet av HeyYou:
Ursprungligen skrivet av gywidion:
There is already a mod to make your ship take off and then land near you. So different approach could be to call for NPC pick up, which may risk Pirates or what not intercepting that call and coming instead.
I like this idea. :) Pirates, Ecliptic, Va'Ruun, and, if you have the wanted trait, Bounty Hunters. :) maybe like a 25% chance of UNfriendlies coming to visit?

Or, an increasing chance the further yet get from the settled systems? :D
Could also play up those damaged/need water ship encounters. help em out, get a lift.
smr1957 9 mar, 2024 @ 19:47 
Ahh, I see the place has been busy. Let me give the replicator a whack or two myself.

And welcome back Meph, old friend! And howdy to all my other friends who have stopped by this evening - forgive me if I was not here, but I hope HAL was keeping things running smoothly!

Well, I've been busy myself! Finished writing up my story - "The Sand in the Hourglass" -
just a short story in the Adventures of Etienne series.

Anyway, I'm going to have some java, and then relax my brain a bit. Tomorrow is another day - or so they say! And I will see you all tomorrow - and if I'm a little late, please give the replicator a whack for me!
gywidion 9 mar, 2024 @ 21:21 
I should try to sleep too instead of consuming said beverage, oh well

Another thing I think we might be able to get going is intrasystem travel. I know of one mod wich does it (too shaky for me though). But having some down time between planets, and perhaps let a companion handle the flying there, while you chill with the crew or do some crafting.

If it could be made in a way akin to the old Fallout world map encounter system, pops an allert box up while traveling to see encounters, you choose to stop or skip.
Senast ändrad av gywidion; 9 mar, 2024 @ 21:40
smr1957 10 mar, 2024 @ 6:35 
Good day, all!

Intrasystem travel without jumps are something that I have seen a number of people bring up, and I think back to Freelancer, where you could do it. But in that game the scales were squashed tremendously, and most people still used the gates (which was actually fast travel between planets with a load screen simulating going through the gates).

But, the idea of random encounters as you travel (i.e. make jumps), is actually a good one, as travel between systems may actually require a number of jumps - even if the game only shows one load screen. Well, what happens at those in between jump points? Perfect situation for some sort of encounter in one of the jump points along your route - and that encounter could be one of all the standard one that Starfield already has, along with maybe some totally different ones. Plus, it could also be done that the grav jump is interrupted between two jump points along the way - and this could be a truly rare and random strange encounter - some cosmic anomaly, some unknown station or lost colony ship, maybe even something completely alien.

For an example of how fast travel can lead to unknown encounters, you can take a look at Tonycubed2's Akyrim mod:

Fast Travel Ambushes and Consequences - https://www.nexusmods.com/skyrimspecialedition/mods/9550

But, right now, more coffee!
Low Standards 10 mar, 2024 @ 6:39 
Ursprungligen skrivet av smr1957:
Good day, all!

Intrasystem travel without jumps are something that I have seen a number of people bring up, and I think back to Freelancer, where you could do it. But in that game the scales were squashed tremendously, and most people still used the gates (which was actually fast travel between planets with a load screen simulating going through the gates).

But, the idea of random encounters as you travel (i.e. make jumps), is actually a good one, as travel between systems may actually require a number of jumps - even if the game only shows one load screen. Well, what happens at those in between jump points? Perfect situation for some sort of encounter in one of the jump points along your route - and that encounter could be one of all the standard one that Starfield already has, along with maybe some totally different ones. Plus, it could also be done that the grav jump is interrupted between two jump points along the way - and this could be a truly rare and random strange encounter - some cosmic anomaly, some unknown station or lost colony ship, maybe even something completely alien.

For an example of how fast travel can lead to unknown encounters, you can take a look at Tonycubed2's Akyrim mod:

Fast Travel Ambushes and Consequences - https://www.nexusmods.com/skyrimspecialedition/mods/9550

But, right now, more coffee!

It would have been a great idea but I doubt it would be possible with the limitations of the engine. We can wish a lot but I think that will be it.
HeyYou (Avstängd) 10 mar, 2024 @ 6:40 
Ursprungligen skrivet av smr1957:
Good day, all!

Intrasystem travel without jumps are something that I have seen a number of people bring up, and I think back to Freelancer, where you could do it. But in that game the scales were squashed tremendously, and most people still used the gates (which was actually fast travel between planets with a load screen simulating going through the gates).

But, the idea of random encounters as you travel (i.e. make jumps), is actually a good one, as travel between systems may actually require a number of jumps - even if the game only shows one load screen. Well, what happens at those in between jump points? Perfect situation for some sort of encounter in one of the jump points along your route - and that encounter could be one of all the standard one that Starfield already has, along with maybe some totally different ones. Plus, it could also be done that the grav jump is interrupted between two jump points along the way - and this could be a truly rare and random strange encounter - some cosmic anomaly, some unknown station or lost colony ship, maybe even something completely alien.

For an example of how fast travel can lead to unknown encounters, you can take a look at Tonycubed2's Akyrim mod:

Fast Travel Ambushes and Consequences - https://www.nexusmods.com/skyrimspecialedition/mods/9550

But, right now, more coffee!
I seem to remember that mechanic being in a game I played some time back, but, for the life of me, I can't remember the game. Essentially, your 'fast travel' would be interrupted at some random point, due to an 'encounter' that could be just about anything..... I rather like the surprise. :D

Yep, more coffee. (not to mention the dog that wants to go out.....)
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