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翻訳の問題を報告
first a Betamax mod
*More Manufacturing And Item Sorting
https://www.nexusmods.com/starfield/mods/10639
Version 2.11
-Fixed missing water filter recipe.
-Removed limit on custom transfer container and terminal.
and a kaosnyrb mod
*Avontech Shipyards
https://www.nexusmods.com/starfield/mods/8057
Version 2.2.0
-Adds around 250 new flips and rotations of parts.
-Also adds scaled down versions of the rings
-adds a new version of the solar wings.
plus
*Starvival - Immersive Survival Addon
https://www.nexusmods.com/starfield/mods/6890?tab=logs
Version 10.5.0
Changelog is a long list - see mod page
Reloaded again and ran around outside and it planted on the ground, so i left it. No idea if I'm pressing something to plant it or if it's bugged.
https://steamcommunity.com/sharedfiles/filedetails/?id=3465416407
LOL, Classic!
We haven't heard a peep from Kinggath since his early announcements of jumping to the creation side. If anyone is going to publish and expand on the settlement systems it's his team. I'm wondering if the silence is a sign that what's coming will be epic as in a fully fleshed out Sim-Outposts creation.
That would be an immediate tipping point for me. I would buy that without a second thought even in pre-release. Hmmm, that reminds me I'm still listed as a beta tester on their discord. Might not be a bad time to play fly on the wall. It's been a good while since I visited.
Oh, and good morning all *waves* where are my manners?
Oh that would indeed be epic.
or maybe kinggath is waiting to see what the DLC and/or next update brings, or maybe he knows what's coming along those lines and will release his afterwards. Only the shadow knows.
in the mean time I'm doing a little crafting in the basement of the lodge then I'm off to test my POI setup. I will most likely be starting over again soon in order to remove one mod, Galactic Storage which I had a strong feeling would be the case anyway. But I had to see it in action first hand and who knows, it could end up not only making sense but more importantly being load order worthy. But early game it sure is tough not having SKK's storage mod installed for the first time in a very long time. Then again it should be tough.
Sometimes some mods (or console commands) can make the game so easy we lose interest then blame it on the game.
So that explains why something like Darkstar which recently went live includes in their entirety everything from some of their earlier (free) Creations, because they're not allowed to make things modular.
I wonder if the restrictive nature of the paid Creations system impacts on kinggath, as it might be fair to assume they'd at least be interested in any Sim Settlements scale mod being a paid Creation. It might just be easier for them to keep it all completely under wraps until they're ready to unveil something.
Kind of makes me interested in trying to secure Verified Creator status just to get an inside view on how restrictive the program is. From the peripheral it seems like there is a lot that VC's are *not* allowed to talk about.
My instinct was to say "just humans" but now I'm thinking about it, I can't be sure. I certainly *notice* the human bodies despawning because most of the time I'm on my way to loot them, whereas fauna I often just leave.
As for a mod helping with cleanup, none that I'm aware of. But then it could be something in the unofficial patch of the engine fixes being 'helpful' that I've just glossed over.
As far as a mod that has the cleanup function I have one installed, it's one of the Bard's Outpost terminals from one of his mods. I also have an outpost terminal that controls attacks which I only just installed last week for this mod list but haven't built an outpost yet. Pretty sure it's a SKK mod.
I'm not sure what's wrong for me then. What key do you press to plant them?
Oh, this is just in general, not my outposts. Just any random POI - once the body count gets high (and mods that lead to higher NPC count seem to be triggering this), at least I assume that's what it is, the new bodies despawn moments after appearing. I'll have to hunt through my mods to see if I can find something doing it.
I do wish there was a better mechanic for planting but that is the only thing I have found that works. Works great though in the greenhouses and that one square planting bed also.
I see, I did try that the first time but it didn't work. I'll try again in a bit, must be something wrong at my end.