Starfield

Starfield

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Black Album 2023年7月25日 7時31分
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🛢️ OLD FARTS UNIVERSAL CAFE 🛢️
Welcome one and all … to ... OFUC

Customer: Excuse me … but I can’t find any milk for my coffee
Barista: In space no one can … here .. use cream


A simple cafe for people to chat and be frivolous before, during and after the launch of the highly anticipated Starfield game.
This place is just a temporary hideaway if the rows and arguments of the main forum are getting you down and you need somewhere to “chill” for a short time. Please don’t try to continue any arguments from other threads here … it’s not that kind of place.

No … here should be somewhere to relax … tell a few funny stories, make up outlandish adventures of your planned gameplay, meet some new friends whom you may want to chat with at a much later date … or totally ignore when you head off solo into outer space.

There will be no daily mod reviews, no morning greetings from a genial host … no ladies in inappropriate garments serving you drinks … (in fact … it’s pretty much self-service although there is a night shift robot who hoses down any ooze emitting from the Slug-Creatures).
There won't be a theme or any kind of lead character playing the host and we won’t be adhering strictly to the “lore” because, tbh, my attention to the finite details of mythology has always been a bit of an “Achilles Elbow” for me.

Once the main airlock doors are opened and the game is released then I imagine that this place will implode and will be stored, in a jar, on a back room shelf where no one will ever see it again.
But until then … chat away (or don’t ) … I’ll be hiding in a barrel somewhere, probably fast asleep.

OFUC is open for business … everyone is welcome …
(Apart from dragons … they make far too much mess with all of that flapping and fire breathing)

Disclaimer:
The management take no responsibility for any incidents involving “the bucket”.
Go near it at your own risk.

A fully ripped-off franchise of Ilja's Forum Works Ltd. (all rights reserved)
最近の変更はBlack Albumが行いました; 2024年8月18日 8時55分
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*MOD UPDATES

first a Betamax mod

*More Manufacturing And Item Sorting
https://www.nexusmods.com/starfield/mods/10639
Version 2.11
-Fixed missing water filter recipe.
-Removed limit on custom transfer container and terminal.


and a kaosnyrb mod

*Avontech Shipyards
https://www.nexusmods.com/starfield/mods/8057
Version 2.2.0
-Adds around 250 new flips and rotations of parts.
-Also adds scaled down versions of the rings
-adds a new version of the solar wings.

plus


*Starvival - Immersive Survival Addon
https://www.nexusmods.com/starfield/mods/6890?tab=logs
Version 10.5.0
Changelog is a long list - see mod page
Veer, I had a weird thing just now where I was running around sorting out stuff at my outpost and that cherry tree seed kept randomly being planted on the ground. I noticed it on my landing pad at first, so reloaded a save, then the same thing happened inside my home, a tree randomly planted.

Reloaded again and ran around outside and it planted on the ground, so i left it. No idea if I'm pressing something to plant it or if it's bugged.

https://steamcommunity.com/sharedfiles/filedetails/?id=3465416407
And morning Vlad :)
Liquid Inc の投稿を引用:
Black Album の投稿を引用:
Ohh … if only Bethesda would get up off their bums and release that outpost DLC I’ve been waiting for … and really expand it … and not hang around waiting for modders to tart it up for them.

They can't do that! would distract from the horse armor DLC..............

LOL, Classic!

We haven't heard a peep from Kinggath since his early announcements of jumping to the creation side. If anyone is going to publish and expand on the settlement systems it's his team. I'm wondering if the silence is a sign that what's coming will be epic as in a fully fleshed out Sim-Outposts creation.

That would be an immediate tipping point for me. I would buy that without a second thought even in pre-release. Hmmm, that reminds me I'm still listed as a beta tester on their discord. Might not be a bad time to play fly on the wall. It's been a good while since I visited.

Oh, and good morning all *waves* where are my manners?
最近の変更はAvrieが行いました; 4月17日 5時36分
Morning Neo! and a fine morning it is:CoffeeBreak:



Avrie の投稿を引用:
I'm wondering if the silence is a sign that what's coming will be epic as in a fully fleshed out Sim-Outposts creation.
Oh that would indeed be epic.

or maybe kinggath is waiting to see what the DLC and/or next update brings, or maybe he knows what's coming along those lines and will release his afterwards. Only the shadow knows.

in the mean time I'm doing a little crafting in the basement of the lodge then I'm off to test my POI setup. I will most likely be starting over again soon in order to remove one mod, Galactic Storage which I had a strong feeling would be the case anyway. But I had to see it in action first hand and who knows, it could end up not only making sense but more importantly being load order worthy. But early game it sure is tough not having SKK's storage mod installed for the first time in a very long time. Then again it should be tough.

Sometimes some mods (or console commands) can make the game so easy we lose interest then blame it on the game.
I was following along with chatter in the Quarter Onion Games (Starsim/Mining Conglomerate/Modular Arsenal creators) Discord, and for paid Creations the Verified Creators program requires the mod to not have any dependencies past the base game - not other mods by the creator, not the DLC.

So that explains why something like Darkstar which recently went live includes in their entirety everything from some of their earlier (free) Creations, because they're not allowed to make things modular.

I wonder if the restrictive nature of the paid Creations system impacts on kinggath, as it might be fair to assume they'd at least be interested in any Sim Settlements scale mod being a paid Creation. It might just be easier for them to keep it all completely under wraps until they're ready to unveil something.

Kind of makes me interested in trying to secure Verified Creator status just to get an inside view on how restrictive the program is. From the peripheral it seems like there is a lot that VC's are *not* allowed to talk about.
最近の変更はoakが行いました; 4月17日 6時06分
Neo, I have not run into that problem. I have been able to plant the seeds and grow them in the greenhouses .
Vlad 254 の投稿を引用:
Good tidings to all, another fine cup of coffee to be thankful for.


oak の投稿を引用:

Does anyone know the game variable, assuming there is one, to allow me to have *more* bodies lying around before it starts cleaning them up?
You're not running any mods that assist with that? And in your case are you saying fauna or humans were cleaned up, or both?

My instinct was to say "just humans" but now I'm thinking about it, I can't be sure. I certainly *notice* the human bodies despawning because most of the time I'm on my way to loot them, whereas fauna I often just leave.

As for a mod helping with cleanup, none that I'm aware of. But then it could be something in the unofficial patch of the engine fixes being 'helpful' that I've just glossed over.
最近の変更はoakが行いました; 4月17日 6時11分
On another note I have been continuing with uploading music videos to Rumble. I've had 3 promoter's contact me now. lol keeping a running count.
oak の投稿を引用:
Vlad 254 の投稿を引用:
Good tidings to all, another fine cup of coffee to be thankful for.



You're not running any mods that assist with that? And in your case are you saying fauna or humans were cleaned up, or both?

My instinct was to say "just humans" but now I'm thinking about it, I can't be sure. I certainly *notice* the human bodies despawning because most of the time I'm on my way to loot them, whereas fauna I often just leave.

As for a mod helping with cleanup, none that I'm aware of. But then it could be something in a patch of the engine fixes being 'helpful' that I've just glossed over.
I'll usually want the fauna removed so I an build in those spots. I haven't seen my outpost(s) attacked by humans in a long time but that might be because I have so many outposts and lately have not been visiting but one of them. I do leave my outposts well armed and always add the max turrets and security robots.

As far as a mod that has the cleanup function I have one installed, it's one of the Bard's Outpost terminals from one of his mods. I also have an outpost terminal that controls attacks which I only just installed last week for this mod list but haven't built an outpost yet. Pretty sure it's a SKK mod.
veer の投稿を引用:
Neo, I have not run into that problem. I have been able to plant the seeds and grow them in the greenhouses .

I'm not sure what's wrong for me then. What key do you press to plant them?
Vlad 254 の投稿を引用:
oak の投稿を引用:

My instinct was to say "just humans" but now I'm thinking about it, I can't be sure. I certainly *notice* the human bodies despawning because most of the time I'm on my way to loot them, whereas fauna I often just leave.

As for a mod helping with cleanup, none that I'm aware of. But then it could be something in a patch of the engine fixes being 'helpful' that I've just glossed over.
I'll usually want the fauna removed so I an build in those spots. I haven't seen my outpost(s) attacked by humans in a long time but that might be because I have so many outposts and lately have not been visiting but one of them. I do leave my outposts well armed and always add the max turrets and security robots.

As far as a mod that has the cleanup function I have one installed, it's one of the Bard's Outpost terminals from one of his mods. I also have an outpost terminal that controls attacks which I only just installed last week for this mod list but haven't built an outpost yet. Pretty sure it's a SKK mod.

Oh, this is just in general, not my outposts. Just any random POI - once the body count gets high (and mods that lead to higher NPC count seem to be triggering this), at least I assume that's what it is, the new bodies despawn moments after appearing. I'll have to hunt through my mods to see if I can find something doing it.
I go into the inventorhy and just drop a seed on the ground

I do wish there was a better mechanic for planting but that is the only thing I have found that works. Works great though in the greenhouses and that one square planting bed also.
最近の変更はveerが行いました; 4月17日 6時27分
veer の投稿を引用:
I go into the inventorhy and just drop a seed on the ground

I see, I did try that the first time but it didn't work. I'll try again in a bit, must be something wrong at my end.
Neo の投稿を引用:
veer の投稿を引用:
I go into the inventorhy and just drop a seed on the ground

I see, I did try that the first time but it didn't work. I'll try again in a bit, must be something wrong at my end.
Has to be perfectly flat ground like she provides with the planting beds or greenhouses. I never could get it to work on just regular terrain.
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