Starfield

Starfield

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Your crews depth of awareness with you
Just thinking how deep does it go with your crew. Do they react in different ways to your actions. For example. Recruiting former bandits, or letting them go or killing them out right. Plus picking up survivors on planets or recruiting other people from space ports or cities
Can this have an effect of their performance on your ship and at your outposts.

Question is

How deep is you connection and involvement from your crew throughout a play through

And can it be an RPG element you can play out in different ways the more play throughs you do
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Showing 1-15 of 25 comments
HeyYou (Banned) Jul 23, 2023 @ 7:43am 
And then there is the difference between how crew react, and how companions react. Some of the ships can have pretty significant number of crew, and it appears that there is more depth to the interaction between player/crew, than there is between settlers/player in FO4.... Or will crew just be glorified settlers?
Tenoshii Jul 23, 2023 @ 7:44am 
Yep, there's a reason you might want a full robot crew :lunar2019smilingpig:

No need to care about morality and ethics concerns from human crew.
Mastah Jul 23, 2023 @ 7:46am 
I don't expect huge steps forward there, but sure this time around you could potentially have a roster of crew at your disposal to change from mission to mission.

If you don't go the solo way, having a bigger ship with space for a bigger crew will allow you to pick the best companion for the situation each time you land/dock for a mission.
Oh Heck Jul 23, 2023 @ 8:39am 
One thing I noticed in regards to onboard crew, is in the 2022 reveal...there are quite a few crew members. I'm wondering if there are default crew members for the different sections of the ship apart from companions you bring on board. Take a look.

Start at 10:08

https://youtu.be/fcs0eyZF6ng?t=613
Last edited by Oh Heck; Jul 23, 2023 @ 8:40am
HeyYou (Banned) Jul 23, 2023 @ 8:44am 
Originally posted by Oh Heck:
One thing I noticed in regards to onboard crew, is in the 2022 reveal...there are quite a few crew members. I'm wondering if there are default crew members for the different sections of the ship apart from companions you bring on board. Take a look.

Start at 10:08

https://youtu.be/fcs0eyZF6ng?t=613
And if you look at ship building, various components have a 'crew' designation. Some of them in double digits..... Which implies you can have some fairly large crews.... Now, what advantages having crewmembers lends, is another question entirely.
John RPG Jul 23, 2023 @ 8:48am 
Very good topic. Crew management could be really fun if there were events like conflicts between crew members, someone asking for temporary leave to deal with a personal issue, or indeed people voicing their concern with your leadership if they don't like your actions.

There would have to be some positive events too, to prevent crew from becoming an annoyance, like members providing resources, boosts or information on their own initiative.
SophieSkyrim1984 Jul 23, 2023 @ 8:59am 
A crew member being an Alien but looks human. Now that would be a crew dynamic no one expects. Plus this crew member you pick up at a colony or space port or city. Hire them as normal and them resembling a human and their behaviour is human like up to a point and then all changes
Oh Heck Jul 23, 2023 @ 9:09am 
Originally posted by HeyYou:
Originally posted by Oh Heck:
One thing I noticed in regards to onboard crew, is in the 2022 reveal...there are quite a few crew members. I'm wondering if there are default crew members for the different sections of the ship apart from companions you bring on board. Take a look.

Start at 10:08

https://youtu.be/fcs0eyZF6ng?t=613
And if you look at ship building, various components have a 'crew' designation. Some of them in double digits..... Which implies you can have some fairly large crews.... Now, what advantages having crewmembers lends, is another question entirely.

Lends to some speculation whether you can not only pilot your own ship, but command a ship, much like Star Trek.
HeyYou (Banned) Jul 23, 2023 @ 9:14am 
Originally posted by Oh Heck:
Originally posted by HeyYou:
And if you look at ship building, various components have a 'crew' designation. Some of them in double digits..... Which implies you can have some fairly large crews.... Now, what advantages having crewmembers lends, is another question entirely.

Lends to some speculation whether you can not only pilot your own ship, but command a ship, much like Star Trek.
Well, there ARE NPC's with the "pilot" skill... Makes me wonder how much use the player can make from crew skills. If we have a crewmember with 'scanning' skill, (if there is such a thing), will our scans be more effective? If we have a crewmember at an outpost with the Geology skill, will gathering certain resources be more efficient? If we have a crewmember with Starship Design/Engineering, will that unlock things in the ship builder for us??? Too many questions. :D
Mastah Jul 23, 2023 @ 9:21am 
Originally posted by HeyYou:
Well, there ARE NPC's with the "pilot" skill... Makes me wonder how much use the player can make from crew skills. If we have a crewmember with 'scanning' skill, (if there is such a thing), will our scans be more effective? If we have a crewmember at an outpost with the Geology skill, will gathering certain resources be more efficient? If we have a crewmember with Starship Design/Engineering, will that unlock things in the ship builder for us??? Too many questions. :D

Maybe only if they have the right station available and free on the ship? If I'm not wrong there's both modules with living quarters and modules with workstations...
SophieSkyrim1984 Jul 23, 2023 @ 12:25pm 
Could you have a type of pet that could boost your crews happiness. Plus could you have a all male or all female crew on your ship or outpost. And would that have positive effects or negative effects if it was all male or all female crew
Last edited by SophieSkyrim1984; Jul 23, 2023 @ 12:27pm
HeyYou (Banned) Jul 23, 2023 @ 12:29pm 
Originally posted by t.kavanagh:
Could you have a type of pet that could boost your crews happiness. Plus could you have a all male or all female crew on your ship or outpost. And would that have positive effects or negative effects if it was all male or all female crew
Don't know if happiness is a thing in SF..... But, if it is.... I would expect keeping happiness up on some barren rock, with no atmosphere, that you are just harvesting resources from, is gonna be fun. :D
Drimon Jul 23, 2023 @ 12:29pm 
Oh no not again... i think you will have to high hopes for the Features.
Dont expect more then you have in Fallout 4.
This is not World Changing Game with never before seen Features.
Expect a Fallout 4 in Space with Planets
SophieSkyrim1984 Jul 23, 2023 @ 12:35pm 
Friend listen I am just thinking these thoughts and nothing else
A conversation is what we are having. Not expecting a SPACE SIM
Jack Greedy Jul 23, 2023 @ 12:47pm 
Yeah, crew management is one of the game's aspect that is very interesting.
I hope Bethesda already made it very playable and fun.

An idea of having a crew/hiring them is great, entire space faring aspect of this game looks amazing. I hope that we can order someone from the crew to pilot the ship it would be cool to only add orders and walk through the big ship as real admiral :) .
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Date Posted: Jul 23, 2023 @ 7:38am
Posts: 25