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As for me, when I upgrade next month, I’ll be adding in a gen4 NVME because I can and I also believe in going above and beyond the recommended settings.
Cyberpunk also demand SSD but it also runs without, but be aware you will have longer loading times.
Yeah, I have to wonder if it's more than that, as I did notice with FO4 that there was far less environmental "pop in" when moving it from a HDD to an SSD, clearly due to the faster reads...
It's possible Bethesda are requiring an SSD for smoother loading of the environment, etc...
And BG3, which a lot of people don’t seem to notice. Always hear people referring to CP requiring one but never hear anyone mention BG.
I tried that myself to see if it would work, it pretty much breaks the game as things like vehicles and people struggle to load in leaving the streets practically empty.
It was pretty funny but it goes to show that some games absolutely require an SSD to function properly.
Again, that is more to do with access times than read times.
An SSD does not have to physically find the spot on the platter with a read head to load the data. It can just check the file system entries and instantly know where it is to load the data.
You'll probably only notice the difference between SATA and NVMe when you're either travelling very fast, or there are a lot of objects that enter rendering range.
And xboxz0rz mostly claims the requirement of a certain speed in order to "guarantee" a certain level of desired performance. Not like you can replace the SSD on an xbox anymore anyhow. They put a hidden partition on the SSD with a key on it to make sure that you simply can't replace it unless you send the entire console back to M$. You can't pair a new SSD to your xbox, unless you make a clone of the SSD every single time there's an update.
Source for the last paragraph: https://www.youtube.com/watch?v=eQnsXR68Gb0
(At least an xbox typically takes longer to become a paperweight than a Macbook A2141 which can send 12V to its soldered-on SSD).