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yeah I guess if it is choppy than 30 is better, I just cant handle it
I tried a couple of my games at 120+ when I got my new GPU this year (RX 6650xt, $250. still too expensive, but no choice). I couldn't tell the difference except that the cooling fans got a lot louder, so I turned vsync back on at 60.
(Someone went off about how I shouldn't advocate low FpS as if I'm not allowed to experience single player games the way I wanna and that experiencing single player games how I wanna affects everyone else somehow.)
Yeah, Stable is much more important than High for me.
I don't think my reflexes are good enough to notice that.
(or it's the combination of an ancient keyboard that I really like, an $8 logitech mouse, and who-knows-what stats on my relatively-cheap monitor. On top of my bad reflexes & glasses. :D )
"Input lag" to me is when I'm playing something online and the network latency gives a 0.5+ second delay in button presses.
Maybe, "responsiveness" isn't in the control and framerate but the application's handling of timing (using the older method of a single timing thread for both building the scene and handling input instead of the modern method of having separate threads with unlocked controller timing) and user perception biases.
ok ur eyes needs to get checked fr if u cant even play with 60 thats ♥♥♥♥♥♥♥ outrageous