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Αναφορά προβλήματος μετάφρασης
It's definitely not the first time I've heard that this is going to be the "real" star citzen, or that it's going to be the tombstone of that game etc. but it seems clear to me that they are 2 distinct games that cater to different gameplay needs. it probably has to do with the fact that many people have been disappointed with star citzen and have gotten to the point that it doesn't matter what kind of game it is anymore, as long as it comes out, and this at least it seems that starcitzen is able to achieve it.
Interesting, you must be speaking with different people than I am. Everyone I know that has played what is currently available in Star Citizen is really happy with where it is right now. Game's not for me, I don't think my rig can even run the damn thing, so I have my eye on Star Citizen for that reason. But yeah, the comparisons are inevitable, because "star" and space lol.
He's right actually, your the one that's not getting it.
The problem with SC is specifically that it is a PVP game and has a high lethality rate, where resource loss is intended be a part of the game, as such any kind of "permanent item" especially those with high capabilities, represents an overwhelming advantage by setting an increasingly high tier below which a player cannot be reduced.
This means that cash items you pay for are destroyable unless they have something like perma-insurance. Oh sure you CAN renew that insurance but the better the item is, the more expensive it is, also it should be noted that it's not intended to be "pay a trivial fee for death immunity" rather it's based on the overall value of the item and it's included gear AND works in one of two ways in full release games, otherwise there is no point to it and the underlying principle of losing resources and suffering real penalties for being defeated. The most common is that your simply refunding most of the cash value of the ship and it's equipment, but you do not get the ship or equipment itself back, so this means any rare items are still lost, you just get compensated somewhat for having been insured, giving you back something to try and rebuild from. The other way of doing it, sometimes combined with that, is increasing insurance premiums based on your number of deaths with a VERY long time based on the passage of real time passage for the insurance premiums to start to reduce. Thus it's possible to "defeat" a player by simply killing them and wrecking their stuff so much that they really can't insure anymore and really get knocked back to noobdom. That said in certain this is very hard to do to actually established players.
SC is still "under development" but has made it clear that when finally released it plans to be one of the most brutally realistic games ever when it comes to this kind of thing. The ships your getting for those pledges should not be seen as something your buying, but rather a minor reward for having donated to the development of the game. You very much can perma-lose those ships, or be rendered unable to use them. Either due to dying and then just getting a cash payout on final release (but not the fancy ship returned to you) or potentially dying and your ship becoming too expensive to fly and have returned to you simply due to failures. Chris Roberts has said outright a few times he's heavily inspired by things like say "EVE" and "Pirates Of The Burning Seas" in how he will want this to work. This means that regardless of what's going now, your fancy donation ship is likely going to be lost when you die, you'll just get a cash refund based on it's value and have to use a normal ship after that and be out however much money you spent.
Wow ok thats disgusting - I thought ships bought with real money had lifetime insurance - If thats the case then why on earth would anyone pay real money haha... Im glad i only paid $40 for my Avenger and got it when you did get lifetime insurance otherwise yeah i would not touch the game at all...
They're spear-heading the "games as a service" model, welcome to 2023. Please bend over and extend your credit card (joking, please don't give any info lmfao)
lmao, my bet is on Star Citizen
Lautrec of Carim killed Batman, sorry to spoil that for ya
This mechanic is not yet in game, either way, howhever it works, you will not loose pledges.
What happens if the game is released fully, whenever it will be? Pledges will not be pledges anymore, imagine that you invested for a 700-1k ship, 6 months insurance included, that said insurance depletes, and you forgot to refresh it with ingame currency and gets blown up.
Will you still be able to keep your ship in that scenario or you lost 700 - 1k forever in the shape of a ship? Everything is free because it's an Alpha, the insurance system is only implemented on paper, but that will end at some point.
The situation mentioned before still stands, will you keep your ship or you will lose it forever ?
Exactly, it would be much easier to say: all bought ships during alpha state will be permanent and not be subjected to the insurance system, while the rest of the ships adquired by ingame methods will do
To be honest, I'm looking forward to Squadron 42.
To me it seems that for whatever reason people tries to find a bad needle in the hay just to trow shadows at a game that they never buy or are interested in it at all.
' permanent ' mean permanent, ships will stay in your hangar always at any time wipes or not, have insurance for every ship even pledges? Ships without it will stay there until you pay back, at least the pledges.
But if you have to pay to get them back - how is that different from just buying them in game to begin with...? If thats the case why spend real money on them at all...?