Starfield

Starfield

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Amplifier Jul 26, 2023 @ 11:48am
Bethesda seriously needs to consider switching to a new engine already
Their continuous stubborn milking of the Creation Engine (lets not pretend... it's really still the Gamebryo Engine...) is gonna be their downfall.

The engine is just way too restrictive in preventing Bethesda from implementing basic gameplay features all other video games have no problems with. Not being able to do basic things like mantle over cliffsides/ledges on mountains, not being able to drive vehicles in Fallout & Starfield or being unable to climb ladders is just... so ridiculous.

Then we have the performance issues like the engine being unable to handle too many NPCs rendered on-screen and unable to render interior cells and exterior worldspaces without loading screens in between. This also means probs like Bethesda never being able to create cities large enough of realistic scale.

Even at the current expanse Bethesda is already attempting with Starfield, they cant even handle smooth 60 fps. I really do wonder how they'll manage TES6 at this rate.
Last edited by Amplifier; Jul 26, 2023 @ 11:50am
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Showing 1-15 of 115 comments
Tenoshii Jul 26, 2023 @ 12:06pm 
They have considered it. The Creation Engine just has great longevity.
Caduryn Jul 26, 2023 @ 12:10pm 
Originally posted by reignworld:
Their continuous stubborn milking of the Creation Engine (lets not pretend... it's really still the Gamebryo Engine...) is gonna be their downfall.

The engine is just way too restrictive in preventing Bethesda from implementing basic gameplay features all other video games have no problems with. Not being able to do basic things like mantle over cliffsides/ledges on mountains, not being able to drive vehicles in Fallout & Starfield or being unable to climb ladders is just... so ridiculous.

Then we have the performance issues like the engine being unable to handle too many NPCs rendered on-screen and unable to render interior cells and exterior worldspaces without loading screens in between. This also means probs like Bethesda never being able to create cities large enough of realistic scale.

Even at the current expanse Bethesda is already attempting with Starfield, they cant even handle smooth 60 fps. I really do wonder how they'll manage TES6 at this rate.
So UE2 is same as UE5...?

So much Text for a Troll Topic...
Battlemage Jul 26, 2023 @ 12:11pm 
No
MCNacho-ナチョ Jul 26, 2023 @ 12:12pm 
there actually switched. there use now The Creation Engine 2
Mack Jul 26, 2023 @ 12:13pm 
When Todd Howard goes MS will switch them over to using Unreal 5 or 6.
EricHVela Jul 26, 2023 @ 12:27pm 
So... "CE is bad." And the solution is? "A new engine." That's the obvious, but be more specific.

What do you suggest, instead? It can't require Bethsoft to dump everything the developers know and can't require Bethsoft to dump all the developers for deveopers who know how to use a new engine.

Here's what CDPR and EA are doing: Rebuild a game in the new engine. (The Witcher in Unreal instead Red. Dead Space in Frostbite instead of Unreal.)

So, set aside time for developing nothing new, pick an engine, and decide which game gets remade to retrain everyone on how to use the new engine from existing assets. Don't forget to put up the capital for it. This stuff ain't free.

...or let Bethsoft do what they feel is best for development.
vonbleak Jul 26, 2023 @ 12:41pm 
The Creation Engine is perfect for the types of games that BGS make, pure and simple...

I've yet to see another game/engine that can do what the Creation Engine does, despite people constantly crying that Unreal could do better... If thats the case, show me 1 game made in Unreal that comes close to the level of item interaction and AI routines that BGS games have...
Mexicola9302 Jul 26, 2023 @ 12:52pm 
Ppl that don't like the Creation Engine 2, maybe should just play other games. Yes sure it has it's limitations but that also means it can still be heavily modded. I always prefer a BGS game over CDPR games or other RPG's, because it feels more RPG ish, simple as that. If i drop a sword or a pistol at the end of the world, and hours later i travel there again, this sword or pistol is still there, or if i send a NPC from one end to the other end of the world, that NPC really travels there, it's not just simulated. That's why i love these games. The item and NPC interaction is just superior compared to EVERY other engine.
Blackheart Jul 26, 2023 @ 1:00pm 
Originally posted by vonbleak:
The Creation Engine is perfect for the types of games that BGS make, pure and simple...

I've yet to see another game/engine that can do what the Creation Engine does, despite people constantly crying that Unreal could do better... If thats the case, show me 1 game made in Unreal that comes close to the level of item interaction and AI routines that BGS games have...
You are correct. There are no other modern AAA games of this scope that can't run at 60 fps when there are more than 5 npcs in the background or that need loading screen for every cell.
wesnef Jul 26, 2023 @ 1:03pm 
Originally posted by reignworld:
Not being able to do basic things like mantle over cliffsides/ledges on mountains, not being able to drive vehicles in Fallout & Starfield or being unable to climb ladders is just... so ridiculous.

Assuming that's even true, and it isn't possible for them to include those features in future versions of the engine. . . I gladly give up those incredibly minor things, for all the moddability & physics that the engine does give us.
Blackheart Jul 26, 2023 @ 1:05pm 
Originally posted by Mexicola9302:
Ppl that don't like the Creation Engine 2, maybe should just play other games. Yes sure it has it's limitations but that also means it can still be heavily modded. I always prefer a BGS game over CDPR games or other RPG's, because it feels more RPG ish, simple as that. If i drop a sword or a pistol at the end of the world, and hours later i travel there again, this sword or pistol is still there, or if i send a NPC from one end to the other end of the world, that NPC really travels there, it's not just simulated. That's why i love these games. The item and NPC interaction is just superior compared to EVERY other engine.
Very immersive. Especially coupled with braindead npcs who swap their asses every 10 seconds from one chair to another eating bread all day and firing same two lines every 15 seconds. Or them preventing you to leave the room. Or watch you sleep. Or sleep in your bed. Or sleep with eyes open. Or fail to escort / be escorted. Or can't follow order to move 2 meters away because apparently there is invisible obstacle in the perfectly plain terrain in front of them.
Last edited by Blackheart; Jul 26, 2023 @ 1:05pm
MCNacho-ナチョ Jul 26, 2023 @ 1:06pm 
Originally posted by Blackheart:
Originally posted by Mexicola9302:
Ppl that don't like the Creation Engine 2, maybe should just play other games. Yes sure it has it's limitations but that also means it can still be heavily modded. I always prefer a BGS game over CDPR games or other RPG's, because it feels more RPG ish, simple as that. If i drop a sword or a pistol at the end of the world, and hours later i travel there again, this sword or pistol is still there, or if i send a NPC from one end to the other end of the world, that NPC really travels there, it's not just simulated. That's why i love these games. The item and NPC interaction is just superior compared to EVERY other engine.
Very immersive. Especially coupled with braindead npcs who swap their asses every 10 seconds from one chair to another eating break all day and firing same two lines every 15 seconds. Or them preventing you to leave the room. Or watch you sleep. Or sleep in your bed. Or sleep with eyes open. Or fail to escort / be escorted. Or can't follow order to move 2 meters away because apparently there is invisible obstacle in the perfectly plain terrain in front of them.


thats not a enginething, thats just bugs. the engine can handle this kind of stuff with ease
Last edited by MCNacho-ナチョ; Jul 26, 2023 @ 1:06pm
Mathias Giovanni Jul 26, 2023 @ 1:09pm 
Originally posted by Blackheart:
Originally posted by vonbleak:
The Creation Engine is perfect for the types of games that BGS make, pure and simple...

I've yet to see another game/engine that can do what the Creation Engine does, despite people constantly crying that Unreal could do better... If thats the case, show me 1 game made in Unreal that comes close to the level of item interaction and AI routines that BGS games have...
You are correct. There are no other modern AAA games of this scope that can't run at 60 fps when there are more than 5 npcs in the background or that need loading screen for every cell.


Except no other engines allows object permanence with all the effects used in games. For example what items do you drop in most of these games? Every item dropped is equivalent to adding an npc. It store the location, lighting etc of that and has to generate the world with it.

I don't really know of other games that do this.

Changing to a new engine likely won't change the issues faced. And it could cut features. Like picking up random junk all over the environment. As well as dropping 50 sandwiches in your ship hold.
Last edited by Mathias Giovanni; Jul 26, 2023 @ 1:10pm
it's analogous to suggesting a spoon factory switch to making forks.

to you they seem similar but in reality they're worlds apart.

they've spent years making spoons on tr8ed and tested spoon making equipment and know all the subtleties of the art of spoonery practiced for a generation

just because forks ate all sexy and newfangled doesn't mean spoon artisans are best placed to make them.
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Date Posted: Jul 26, 2023 @ 11:48am
Posts: 115