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Now compare 2001 graphics to 2011 graphics. Same amount of time, but the difference is night and day. Low poly lobster claw hands and textures so low res they're barely recognizable.
Go back another 10. Exact same amount of time. 1991 - 2001. You're now firmly in NES - SNES territory. How does Might and Magic III and Eye of the Beholder compare to Morrowind graphically? There is no comparison there.
1981 - 1991. At least NES sprites are somewhat recognizable. 1981 you had Atari, where Batman was represented by a yellow rectangle.
If you compare 2021 graphics to future 2031 graphics, how much of a jump is it going to be? We're already at such a level that I suspect it won't be that much. Not like previous decades. A 2021 game will still look perfectly fine in the eyes of a 2031 gamer.
I still remember my Commodore 64 and Amiga 500, oh the glory, better games than we have on Steam nowadays by a long shot. Sadly i sold them back when i was a student, i wish i had kept them for memories.
The first tv i ever played on was black and white wooden box that had 2 channels, you had to knock on the side to maintain it's stability. Kids nowadays are so spoiled.
Ok, now I know you're just trolling. Either that or the tint on your rose-colored nostalgia glasses is so dark that you can't see a thing.
The GPU requirements have also gone up exponentially.
One simple new technology from Nvidia for example, that makes the game look better by let's say 20%, can almost drop your FPS by half.
And let's not talk about lack of optimization.
There was color tv's back then, but i this was in the 80's my dad worked on a steel factory and my mom was a social worker, they had the color tv while i had this resemblance of a tv. Not trolling at all.
Some had it even worse than me they had no tv at all, so i felt lucky being able to watch two channels.
Amiga 500 was after that, i had no need to use the tv anymore after i got that since it was in colors.
My first real computer was the commodore 64, after that i had a laptop with 64k internet super fast, i had a lot of pentium after that, the next big thing was a Athlon Thunderbird 1ghz!. this was in the 90's with IDSN.
No LETS.
In 1996, the best, top of the line 3d GPU was $300 and drew 15 watts of power. It didn't even need fans or a heatsink. That $300 in 1996 money was about $531 in 2021 money.
Today, an RTX 3090 has an MSRP of $1500 and draws ~360 watts of power. It's a massive heavy beast that's mostly heat sink with several cooling fans.
The average game today doesn't actually come close to utilizing the kind of horsepower a 3090 can put out. Instead, they use that extra power as an excuse to be lazy with their programming. Who needs to optimize when you have more processing power than NASA. You can write sloppy code and just brute-force your way through the inefficiency.
Imagine if cards kept at the 15 watt level of power consumption. We do have those. 15 watts is about what the Steam Deck is expected to consume. We would still have good looking, modern PC games in 2021, but if developers wanted to stand out they would have to get clever again.
Cool. You a limey? I always thought the Amiga line was the coolest thing in the world, but it didn't take off over here in the states. I'm a little jealous I missed out on Amiga growing up, but I do have fond memories of my IBM 486,
Imagine if Amiga had dominated the PC world instead of IBM. We would be running modern Amiga machines today instead. How different would things look today?
Yeah, this programming laziness is getting out of control.
You are ingame. In front of you is a rather empty valley, nothing is really moving. Not that much wind, no animals, no obvious physics are being calculated, and yet, most mid-range GPUs are at 100% utilization and struggle to hit 60fps on medium.
At the same time, you can almost swear that you've played games that look 10 times better, and performed better too.
What are the devs doing instead? List an rtx3060 and 32GB ram as recommended specs instead of optimizing their game. #Icarus
This is seen even on city building games or strategy games. Not much happening on screen but the gpu load is max and the rising temperature might even make it thermal throttle.
Lowering the settings to medium and you don't notice any drop in workload. Lowering even further to low settings and no noticable change. In some games capping framerate from 60 to 30 might be the only thing that helps...
Still the devs write very optimistic system requirements to sell more of their unoptimized game.
Meanwhile UE5 with its Features like Nanite,TSR, MetaHuman and real-time Global Illumination, are with a very high probability already far far ahead of Creation Engine 2.
https://www.denofgeek.com/games/starfield-creation-engine-2-ladder-animation-trailer-controversy-graphics/
TL:DR starfield engine too old to allow players to climb ladders