Crysis Remastered

Crysis Remastered

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Why are maps so big?
Why did this game have maps so big when every mission only has 2 or 3 objectives which usually neglect exploring 70% of the available map?

I kind of feel there is so much fluff in each level, when you actually distil every mission into objective coverage area, every level feels super underused.
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Showing 1-4 of 4 comments
Khimari Feb 8 @ 1:36pm 
It's a game grafted upon third-generation techdemo off 2007, don't expect much, still fun tho, so that's that
Rwibby Feb 8 @ 1:41pm 
Originally posted by Khimari:
It's a game grafted upon third-generation techdemo off 2007, don't expect much, still fun tho, so that's that
It's fun, I agree. But it's also such a waste of potential.
They are big because this game, like FarCry before it, was a tech demo.

Both games from Crytek had same issue. They were as deep as a puddle, garbage story, nothing interesting happening in the world.

I played this game when it was first released (2007), and even then, it was a generic island where you are killing soldiers with terrible AI. It was all about shiny visuals than gameplay and story. F.E.A.R was released in 2005 and did a far better job of making exciting combat in drab concrete, office environments. Hell, it even has a better story and fun characters (even if cliched as hell).

Which is why it's hilarious to me how these "remastered" editions are crappy console versions of the game, poorly ported back to PC. Not only do they look average, but come with terrible post processing fit for consoles, not PC.

This is also why Unreal 5 has surpassed them years ago, despite performance issues over there (mostly cause most gamers are not running a 4090, 9800X3D build fit for Unreal 5). Then again, maybe I'm biased because I'm using UE5 for my game.
Last edited by READTHEE; Mar 27 @ 12:16am
nuffi Mar 26 @ 11:29am 
Its kinda ironic that Ubisoft did a better job with Farcry 2-5 than Crytek with Crysis. The Crysis series is even more linear than the first Farcry.
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