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No it won't. Fast vsync basically only engages vsync when you hit an fps number that isn't native to your display refresh rate. So it eliminates tearing like regular vsync but with significantly less input lag. The only downside is in some games (well engines really) it can cause frame pacing issues although it's fairly rare.
Honestly you're better off using your cp frame rate cap combined with fast vsync. For this poo berry of bad optimization I'd cap to 60 even when using DLSS if you can.
Its always active.
Can I know why you guys are mentioning VSync?
Had the same experience playing the game, 144fps after loading, then after a couple minutes 90-110fps for about an hour, then performance went to hell and I only got 60fps, floaty movement, input lag and even drops to 30fps.
Granted, my setup isn't ideal for demanding games
(dual Xeon Workstation with 2x 12C/24T@3.5GHz, 128GB ram @ 2133MHz and a RTX 2080 non-Ti) but it's certainly not a potato.
According to the log file the game detected both cpu nodes / all 24 physical cores of my system, but obviously didn't use them. ( Ironically, it was not able to detect my Zotac 2080 AMP, but decided to use the highspec preset anyway. GG Crytek )
During framedrops the Afterburner/RivaTuner OSD showed that GPU load also went down, not up, while CPU load was constant at 10% at all times.
Basically a serious CPU bottleneck. The game max'd out four cores and didn't use the remaining 90% of available compute power it knew was there.
After 90 minutes the game crashed and wouldn't start again, it kept minimizing the window to the taskbar everytime it tried to switch to exclusive fullscreen.
Uninstalled and refunded it. It's a crappy 360 port with some shader tweaks to allow raytracing. That's literally what this cheap cash grab is.
Anyway, I didn't have enough time to figure this out ... but I can think of one option that might help with frame pacing and overall performance.
NVidia's Low Latency Mode, which drops the number of pre-rendered frames down to 1 and in most cases significantly lowers CPU load. (set it to "ON", not "Ultra" !).
Is it also the magic bullet that prevents this mysterious performance degradation over time? Who knows... ^^
in the "Issues fixed" section "Low performance with CPU and GPU usage below 100%"