Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
New to the AMD RDNA 2 compute unit is the implementation of a high-performance ray tracing acceleration architecture known as the Ray Accelerator. The Ray Accelerator is specialized hardware that handles the intersection of rays providing an order of magnitude increase in intersection performance compared to a software implementation.4"
https://www.amd.com/en/technologies/rdna-2
not really, there is a reason we barely saw any RT support for 2 years. when we did get it.. it was slap on without effort. Nvidia had to pay Devs to use it. Now we are seeing RT support almost in all games due to AMD/console support. if you notice...we are starting to see RT perform well and look different unlike before. Due to Devs having more artist focus and optimizing for it.
Yes I know the game does RT on software, but I also know it's marred by performance problems, not to mention many other problems according to the DF review. I seems some of the launch-day issues got solved over time: a missing level was added, and the update logs seem to contain lots of fixes. But I don't believe those fixes would have solved all perf problems and even if they did, the HW RT acceleration would still add some extra performance that I need if I want to run this at a good resolution and high/solid FPS. And I'm not going to support a game that doesn't support my hardware just because they're too lazy for that (or because this game is an NVidia deal).
Did a lazy search on EA/Crysis, I stand corrected. That means that it's someone else that's not getting my money for this game, also the whole remastered series since I don't play game N+1 without having played game N first.
Anyway this is not even close to other cases of HW-specific optimization. If RT was still a NVidia-exclusive feature I would agree. But like I said, two months after that release there was a standard Vulkan API and it was built upon the NVidia extensions, i.e. migrating code from the proprietary to the standard API is a simple exercise. To my knowledge, only two games exist today that are still bound to NVidia's proprietary (and obsolete) RT APIs: this one and Wolfenstein Youngblood (the latter never updated I bet because Wolf fans hated it).
The 6800 XT will certainly run this game well enough, but it's a matter of principle, also I like to run with the maximum possible settings so if I go for max resolution and all rendering settings to the max, the missing HW acceleration will certainly make a difference in FPS. I'm just not rewarding the studio's laziness, or worse favoritism to green team.
My man. Thank you!
7900XTX here and it gives me the same error when starting as all here but nothing grey, all Ray Tracing settings work but the FPS drops are just ridiculous even using FSR at 1440P while at 4K.
So, I may just turn it down or off, or attempt a lower FSR resolution(Super resolution from the control panel as DLSS is grey) like 1080P. EDIT: 1080P FSR upscaling to 4K is the sweet spot for everything turned to Can it run Crysis? None stop solid FPS now.
I tried to get it to work with hardware, but clearly this game was abandoned long ago as modders were the last to fix some missing features from the original.
So, having it work with software level is fine, but no idea why yours is greyed out.
However, I am also using this.. https://www.moddb.com/mods/improvement-project
You are lying. Crysis remastered uses Vulkan calls to use Nvidia/AMD hardware raytracing. This is the only game that is DX 11 but still uses hardware raytracing