Crysis Remastered

Crysis Remastered

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Ethernut60 17/set./2021 às 11:17
Hardware ray tracing disabled.
When I launch the game, I get a message stating that hardware ray tracing is disabled. Driver version 2.0,.3.1. To enable hardware ray tracing and DLSS please update your driver. I have a 16GB Radeon 6800 with the latest drivers. So,what driver are they talking about?
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Exibindo comentários 1630 de 32
PAKFA 17/set./2021 às 23:13 
Escrito originalmente por MTL5:
AMD GPUs don't do hardware RT. They fall back on the pure software implementation which is slightly slower. Seems like Crytek/Saber should have specified that.
"Hardware Accelerated Raytracing
New to the AMD RDNA 2 compute unit is the implementation of a high-performance ray tracing acceleration architecture known as the Ray Accelerator. The Ray Accelerator is specialized hardware that handles the intersection of rays providing an order of magnitude increase in intersection performance compared to a software implementation.4"
https://www.amd.com/en/technologies/rdna-2
Última edição por PAKFA; 17/set./2021 às 23:14
Aya 17/set./2021 às 23:24 
Escrito originalmente por PAKFA:
Escrito originalmente por MTL5:
AMD GPUs don't do hardware RT. They fall back on the pure software implementation which is slightly slower. Seems like Crytek/Saber should have specified that.
"Hardware Accelerated Raytracing
New to the AMD RDNA 2 compute unit is the implementation of a high-performance ray tracing acceleration architecture known as the Ray Accelerator. The Ray Accelerator is specialized hardware that handles the intersection of rays providing an order of magnitude increase in intersection performance compared to a software implementation.4"
https://www.amd.com/en/technologies/rdna-2
NVIDIA still has the raytracing support by the balls since the first major raytracing API that's publicly available is nVidia RTX. AMD would need to develop an emulator for games using the RTX API
BrotherO4 18/set./2021 às 6:05 
Escrito originalmente por Aya (RIP Fumos still):
Escrito originalmente por PAKFA:
"Hardware Accelerated Raytracing
New to the AMD RDNA 2 compute unit is the implementation of a high-performance ray tracing acceleration architecture known as the Ray Accelerator. The Ray Accelerator is specialized hardware that handles the intersection of rays providing an order of magnitude increase in intersection performance compared to a software implementation.4"
https://www.amd.com/en/technologies/rdna-2
NVIDIA still has the raytracing support by the balls since the first major raytracing API that's publicly available is nVidia RTX. AMD would need to develop an emulator for games using the RTX API

not really, there is a reason we barely saw any RT support for 2 years. when we did get it.. it was slap on without effort. Nvidia had to pay Devs to use it. Now we are seeing RT support almost in all games due to AMD/console support. if you notice...we are starting to see RT perform well and look different unlike before. Due to Devs having more artist focus and optimizing for it.

opinali 18/out./2021 às 4:09 
I came here as another 6800 XT user, after watching Digital Foundry's extensive review that tells HW-accelerated RT was specific to RTX cards. Given this was released on Sep 2020 I could understand, but that's just two months before the Radeon 6000 series was released and also the standard Vulkan RT API finalized/released, so... this is a big game from a major studio and they've had almost a full year to catch up, right? Except that they apparently don't care :( so I don't care either, that's a solid NO BUY for me. Just in case someone from EA is reading: I never played any of the series before (I didn't have a PC that "could run Crysis" at the time lol), so I was willing to buy this on the basis of the classic's reputation; no more.

Yes I know the game does RT on software, but I also know it's marred by performance problems, not to mention many other problems according to the DF review. I seems some of the launch-day issues got solved over time: a missing level was added, and the update logs seem to contain lots of fixes. But I don't believe those fixes would have solved all perf problems and even if they did, the HW RT acceleration would still add some extra performance that I need if I want to run this at a good resolution and high/solid FPS. And I'm not going to support a game that doesn't support my hardware just because they're too lazy for that (or because this game is an NVidia deal).
Rajta 18/out./2021 às 4:45 
This is certainly not the first game in existence that uses hardware specific features, and they opted for VKRay api. If a 1070 could run CR with rt turned on to performance, then certainly a 6800 will give you acceptable performance. Also, not sure why you mention ea as they have nothing to do with cr or other crysis remasters, nor did they had much to do in the past either as they were only publishers.
opinali 18/out./2021 às 14:36 
Escrito originalmente por Rajta:
This is certainly not the first game in existence that uses hardware specific features, and they opted for VKRay api. If a 1070 could run CR with rt turned on to performance, then certainly a 6800 will give you acceptable performance. Also, not sure why you mention ea as they have nothing to do with cr or other crysis remasters, nor did they had much to do in the past either as they were only publishers.

Did a lazy search on EA/Crysis, I stand corrected. That means that it's someone else that's not getting my money for this game, also the whole remastered series since I don't play game N+1 without having played game N first.

Anyway this is not even close to other cases of HW-specific optimization. If RT was still a NVidia-exclusive feature I would agree. But like I said, two months after that release there was a standard Vulkan API and it was built upon the NVidia extensions, i.e. migrating code from the proprietary to the standard API is a simple exercise. To my knowledge, only two games exist today that are still bound to NVidia's proprietary (and obsolete) RT APIs: this one and Wolfenstein Youngblood (the latter never updated I bet because Wolf fans hated it).

The 6800 XT will certainly run this game well enough, but it's a matter of principle, also I like to run with the maximum possible settings so if I go for max resolution and all rendering settings to the max, the missing HW acceleration will certainly make a difference in FPS. I'm just not rewarding the studio's laziness, or worse favoritism to green team.
Última edição por opinali; 18/out./2021 às 14:37
XenonII 3/dez./2021 às 22:04 
I installed, loaded, then filed for a refund. Crytek have become a joke to me.
MeatKat 18/fev./2022 às 15:35 
Escrito originalmente por Aya:
I think raytracing is tied to Shader Detail. High, Very High and CIRC should be able to enable the Raytracing Detail drop-down menu.

My man. Thank you!
Cyborgu 25/abr./2022 às 5:52 
I tried Crysis Remastered today on my Radeon RX 6800. I can confirm that it shows a popup error about Nvidia driver version on every launch. Ray tracing works, it's playable at 1440p medium settings, but it definitely doesn't use AMD's ray tracing acceleration. It's falling back to calculating rays in compute shaders like it would do on a GTX 1070 or Vega 56. Crytek only added hardware acceleration for Nvidia RTX.
Última edição por Cyborgu; 25/abr./2022 às 5:52
Nathan 20/mai./2022 às 22:48 
I found this while browsing through the console commands
r_AllowNonRTXHWRT = 0
I have an Nvidia RTX gpu so I can't really test it, but thought I'd share if it's of use to someone else.
Gonger02 24/ago./2022 às 17:28 
Escrito originalmente por erkins007:
This game support only Nvidia vulkan rtx, and does not support rtx and dlss at AMD cards
also the rx 6000 do have hardware raytracing (finally) although they are still behind nvidia like they raytracing performance is like the 2000 series.
Lokenall 10/mai./2023 às 16:15 
Okay. I'm bumping this topic. I have a Sapphire Nitro+ 7900 XTX. When I first installed this "remaster" edition - it was about 2 months ago - I had the option to turn RT up to "Can it run Crysis", with experimental RT ticked. Now, I get that error message with the driver when I load the game. In menu, the RT is grayed out - can't change setting, but I can still tick experimental RT. What's going on here. Any new tidbits to solve this.?
Tracido 15/mai./2023 às 9:05 
Escrito originalmente por Lokenall:
Okay. I'm bumping this topic. I have a Sapphire Nitro+ 7900 XTX. When I first installed this "remaster" edition - it was about 2 months ago - I had the option to turn RT up to "Can it run Crysis", with experimental RT ticked. Now, I get that error message with the driver when I load the game. In menu, the RT is grayed out - can't change setting, but I can still tick experimental RT. What's going on here. Any new tidbits to solve this.?

7900XTX here and it gives me the same error when starting as all here but nothing grey, all Ray Tracing settings work but the FPS drops are just ridiculous even using FSR at 1440P while at 4K.

So, I may just turn it down or off, or attempt a lower FSR resolution(Super resolution from the control panel as DLSS is grey) like 1080P. EDIT: 1080P FSR upscaling to 4K is the sweet spot for everything turned to Can it run Crysis? None stop solid FPS now.

I tried to get it to work with hardware, but clearly this game was abandoned long ago as modders were the last to fix some missing features from the original.

So, having it work with software level is fine, but no idea why yours is greyed out.

However, I am also using this.. https://www.moddb.com/mods/improvement-project
Última edição por Tracido; 15/mai./2023 às 9:20
StinkeyMonkey 8/jun./2023 às 15:05 
Escrito originalmente por BrotherO4:
Escrito originalmente por MTL5:
AMD GPUs don't do hardware RT. They fall back on the pure software implementation which is slightly slower. Seems like Crytek/Saber should have specified that.
please stop spreading false information. Crysis remaster use Software raytracing and supports amd and nvidia of all GPU including old gpu that do not support Hard Raytracing. as of course because it does not use Hardware raytracing.

You are lying. Crysis remastered uses Vulkan calls to use Nvidia/AMD hardware raytracing. This is the only game that is DX 11 but still uses hardware raytracing
MTL5 8/jun./2023 às 18:56 
When running on Nvidia GPUs, it uses some additional hardware acceleration optimizations that aren't available on AMD.
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