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have the same issue.. by the way is your performance also pretty bad and stuck around 40 to 65 barely using your gpu?
To answer your question. dont worry about the message. Raytracing is working.
simple go to the ocean.. look at the reflection. turn raytracing off and you will see the difference. note use performance mode..there is barely any improvement from that to very high yet the performance again is pretty big
directly from the Dev
"[TM] Contrary to RTX/DXR ray tracing, CRYENGINE's ray tracing solution is entirely software-based. This means that it is fully implemented in a standard shading language and that it can run on any contemporary GPU without requiring specialized ray tracing hardware. The great benefit of this approach is that it is fully customizable regarding the data layout and the embedded payloads, and that its performance characteristics can be tightly controlled for each use case. We can even offload some of the work to the CPU in case the GPU becomes a bottleneck."
Now.. do you want to search for a youtube video of Raytracing working on any gpu? or you want me to screenshot raytracing working on my gpu? or maybe you accepted that its software base?
what you are talking about is a little update that the Dev did for Hardware Assist... where nvidia gpu will help a little for performance... its not Exclusive.
Unless something changed with VKRay development to allow amd cards to utilize rt hardware.
This has no bearing on the fact that it also runs on AMD. Who said anything about exclusivity? The question is why this error message is showing for people with AMD GPUs. That's the question worth asking. Is it a mistake, or did they try to implement similar optimizations for AMD GPUs? Why wasn't the issue commonly reported until recently, I wonder?