Crysis Remastered

Crysis Remastered

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Ethernut60 Sep 17, 2021 @ 11:17am
Hardware ray tracing disabled.
When I launch the game, I get a message stating that hardware ray tracing is disabled. Driver version 2.0,.3.1. To enable hardware ray tracing and DLSS please update your driver. I have a 16GB Radeon 6800 with the latest drivers. So,what driver are they talking about?
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Showing 1-15 of 32 comments
erkins007 Sep 17, 2021 @ 1:05pm 
This game support only Nvidia vulkan rtx, and does not support rtx and dlss at AMD cards
BrotherO4 Sep 17, 2021 @ 1:44pm 
the game supports software raytracing for both amd and nvidia.
BrotherO4 Sep 17, 2021 @ 1:54pm 
Originally posted by Ethernut60:
When I launch the game, I get a message stating that hardware ray tracing is disabled. Driver version 2.0,.3.1. To enable hardware ray tracing and DLSS please update your driver. I have a 16GB Radeon 6800 with the latest drivers. So,what driver are they talking about?

have the same issue.. by the way is your performance also pretty bad and stuck around 40 to 65 barely using your gpu?
Ethernut60 Sep 17, 2021 @ 3:46pm 
It seems to play fine at 4K with Ultra settings. Just the message when launching.
MTL5 Sep 17, 2021 @ 4:11pm 
AMD GPUs don't do hardware RT. They fall back on the pure software implementation which is slightly slower. Seems like Crytek/Saber should have specified that.
BrotherO4 Sep 17, 2021 @ 4:15pm 
Originally posted by MTL5:
AMD GPUs don't do hardware RT. They fall back on the pure software implementation which is slightly slower. Seems like Crytek/Saber should have specified that.
please stop spreading false information. Crysis remaster use Software raytracing and supports amd and nvidia of all GPU including old gpu that do not support Hard Raytracing. as of course because it does not use Hardware raytracing.

BrotherO4 Sep 17, 2021 @ 4:27pm 
Originally posted by Ethernut60:
When I launch the game, I get a message stating that hardware ray tracing is disabled. Driver version 2.0,.3.1. To enable hardware ray tracing and DLSS please update your driver. I have a 16GB Radeon 6800 with the latest drivers. So,what driver are they talking about?

To answer your question. dont worry about the message. Raytracing is working.
simple go to the ocean.. look at the reflection. turn raytracing off and you will see the difference. note use performance mode..there is barely any improvement from that to very high yet the performance again is pretty big
MTL5 Sep 17, 2021 @ 4:31pm 
Originally posted by BrotherO4:
Originally posted by MTL5:
AMD GPUs don't do hardware RT. They fall back on the pure software implementation which is slightly slower. Seems like Crytek/Saber should have specified that.
please stop spreading false information. Crysis remaster use Software raytracing and supports amd and nvidia of all GPU including old gpu that do not support Hard Raytracing. as of course because it does not use Hardware raytracing.
The game implements optimizations for Nvidia that utilize the RT cores. That's what it means by "hardware ray tracing".
BrotherO4 Sep 17, 2021 @ 4:34pm 
Originally posted by MTL5:
Originally posted by BrotherO4:
please stop spreading false information. Crysis remaster use Software raytracing and supports amd and nvidia of all GPU including old gpu that do not support Hard Raytracing. as of course because it does not use Hardware raytracing.
The game implements optimizations for Nvidia that utilize the RT cores. That's what it means by "hardware ray tracing".

directly from the Dev

"[TM] Contrary to RTX/DXR ray tracing, CRYENGINE's ray tracing solution is entirely software-based. This means that it is fully implemented in a standard shading language and that it can run on any contemporary GPU without requiring specialized ray tracing hardware. The great benefit of this approach is that it is fully customizable regarding the data layout and the embedded payloads, and that its performance characteristics can be tightly controlled for each use case. We can even offload some of the work to the CPU in case the GPU becomes a bottleneck."

Now.. do you want to search for a youtube video of Raytracing working on any gpu? or you want me to screenshot raytracing working on my gpu? or maybe you accepted that its software base?

what you are talking about is a little update that the Dev did for Hardware Assist... where nvidia gpu will help a little for performance... its not Exclusive.
Last edited by BrotherO4; Sep 17, 2021 @ 4:37pm
Ghostvenger92 Sep 17, 2021 @ 4:44pm 
Originally posted by MTL5:
AMD GPUs don't do hardware RT. They fall back on the pure software implementation which is slightly slower. Seems like Crytek/Saber should have specified that.
AMDs 6000 series has RT cores
Rajta Sep 17, 2021 @ 6:25pm 
Originally posted by BrotherO4:
To answer your question. dont worry about the message. Raytracing is working.
simple go to the ocean.. look at the reflection. turn raytracing off and you will see the difference. note use performance mode..there is barely any improvement from that to very high yet the performance again is pretty big
The ocean uses SSR (screen space reflections), instead of ray traced reflections. And there is a difference between Performance mode and the others, in the render resolution, i believe performance is 1/4 of your resolution.
Rajta Sep 17, 2021 @ 6:28pm 
Originally posted by Ghostvenger92:
AMDs 6000 series has RT cores
Yes, 6000 series has ray tracing hardware, but CR uses VKRay api, which is an nvidia exclusive api, meaning the game will take advantage of RT cores that nvidia cards have rather than relying on their software solution, while amd cards wont take advantage of their rt hardware.
Unless something changed with VKRay development to allow amd cards to utilize rt hardware.
Last edited by Rajta; Sep 17, 2021 @ 6:28pm
MTL5 Sep 17, 2021 @ 6:44pm 
Originally posted by BrotherO4:
Now.. do you want to search for a youtube video of Raytracing working on any gpu? or you want me to screenshot raytracing working on my gpu? or maybe you accepted that its software base?

what you are talking about is a little update that the Dev did for Hardware Assist... where nvidia gpu will help a little for performance... its not Exclusive.
You're making no sense. The error message was added because when the game launched, the Nvidia hardware optimizations were not being activated. So they added this error when they're not activated to warn people that no hardware RT acceleration is being done. Crytek were trying to wring a bit of extra performance out of it, so they made optimizations for Nvidia.

This has no bearing on the fact that it also runs on AMD. Who said anything about exclusivity? The question is why this error message is showing for people with AMD GPUs. That's the question worth asking. Is it a mistake, or did they try to implement similar optimizations for AMD GPUs? Why wasn't the issue commonly reported until recently, I wonder?
Last edited by MTL5; Sep 17, 2021 @ 6:44pm
erkins007 Sep 17, 2021 @ 7:07pm 
Originally posted by Ghostvenger92:
Originally posted by MTL5:
AMD GPUs don't do hardware RT. They fall back on the pure software implementation which is slightly slower. Seems like Crytek/Saber should have specified that.
AMDs 6000 series has RT cores
And then can acelerate DXR RT, not perfect, but they can. This game use Vulcan RTX API and only Nvidia RTX card can use hardware RT with it.
Aya Sep 17, 2021 @ 7:37pm 
I think raytracing is tied to Shader Detail. High, Very High and CIRC should be able to enable the Raytracing Detail drop-down menu.
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