Crysis Remastered

Crysis Remastered

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Daddy Kaneki Sep 24, 2024 @ 2:03am
Stealth in this game is frustrating
Why is there no melee takedown?
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Showing 1-15 of 15 comments
Pfeuff Sep 24, 2024 @ 9:11pm 
What do you expect of a game from 2007?
spirit69 Dec 6, 2024 @ 3:07am 
It pretends to be a stealth game, but enemies become aware of you from a large distance and there is no point in using stealth. Just use the armor ability. I never use stealth.
Pfeuff Dec 7, 2024 @ 4:00am 
Originally posted by spirit69:
It pretends to be a stealth game, but enemies become aware of you from a large distance and there is no point in using stealth. Just use the armor ability. I never use stealth.
Did you ever try removing the flashlight attachment on your gun?
Makuren Dec 31, 2024 @ 8:51am 
The flashlight being on makes the enemies spot you are a much further distance.

Turn it off.

Stealth is really useful. You can setup your attack vector with it. You can also move from cover to cover, enemies tend to cone/zone in on your last position. Also it's important you turn off cloak and shoot and turn it back on. If not you lose all your suit energy.
Daddy Kaneki Dec 31, 2024 @ 2:07pm 
Originally posted by Makuren:
The flashlight being on makes the enemies spot you are a much further distance.

I did. The issue is that enemies still notice me before the narrative dialogue even kicks in for the next scene. The game doesn't GIVE me a chance to play stealth.
lost horizon Dec 31, 2024 @ 8:30pm 
go all guns blazing
Originally posted by 🌙Mendo🌙:
Originally posted by Makuren:
The flashlight being on makes the enemies spot you are a much further distance.

I did. The issue is that enemies still notice me before the narrative dialogue even kicks in for the next scene. The game doesn't GIVE me a chance to play stealth.

you do something wrong in the order how to use the cloak function. i'm at delta difficulty now to complete the game, beside the bugs it has with some clipping to ground issues of weapons during exchange weapons and the aliens that sometimes not explode and force to restart the last checkpoint cloak is the only function that works like it should.
Last edited by dark-breed; Jan 1 @ 5:44am
Playing Delta and most of the time I‘m in cloak mode.
You can pretty much cloak through most of the missions if you really want to. Just use prone and stick to the bushes and then use cloak also. If you can not use stealth in Crysis you are very much doing something wrong.
Stealth in this game is pointless and just there for YouTube videos, like in Crysis 2. It's as pointless as throwing enemies around, since shooting everything that moves is faster anyway.

Actually, I remember Crysis 3 finally making stealth viable, so it's a waste of time to use it until you play the third game in the series.
Last edited by READTHEE; Mar 5 @ 2:56am
Pfeuff Mar 5 @ 6:56pm 
Originally posted by READTHEE:
Actually, I remember Crysis 3 finally making stealth viable, so it's a waste of time to use it until you play the third game in the series.
Why... because you can shoot the hunter bow with cloak? I can do this in Crysis 1 with the Predator bow as well, and even with the silencer attachment on certain guns.
Originally posted by Pfeuff:
Originally posted by READTHEE:
Actually, I remember Crysis 3 finally making stealth viable, so it's a waste of time to use it until you play the third game in the series.
Why... because you can shoot the hunter bow with cloak? I can do this in Crysis 1 with the Predator bow as well, and even with the silencer attachment on certain guns.

I played Crysis 3 back in 2013, so from what I can remember, the level design was actually better than the last two. It allowed gameplay for stealth much better while stealth in first two games was tacked on.

I'm TRYING to play Crysis 2 right now (haven't touched it again after playing for 2 hrs in Dec 24, 2024) and stealth is an afterthought. I tried a few times, gave up and just started shooting everything that moved, which was faster.

Crytek's idea of "stealth" is just going invisible and surprising enemies first time around, then switching to action mode. Real Stealth is how Thief games did it, back in 1998.

Anyway, I'll have to play Crysis 3 to see if I'm remembering it right, I never finished it back in 2013 since it got boring as well. First have to endure the pile of ♥♥♥♥ that is Crysis 2 first (still better than the first game when it comes to storytelling/world development).
Last edited by READTHEE; Mar 6 @ 1:43am
Pfeuff Mar 9 @ 8:04pm 
Originally posted by READTHEE:
Originally posted by Pfeuff:
Why... because you can shoot the hunter bow with cloak? I can do this in Crysis 1 with the Predator bow as well, and even with the silencer attachment on certain guns.

I played Crysis 3 back in 2013, so from what I can remember, the level design was actually better than the last two. It allowed gameplay for stealth much better while stealth in first two games was tacked on.

I'm TRYING to play Crysis 2 right now (haven't touched it again after playing for 2 hrs in Dec 24, 2024) and stealth is an afterthought. I tried a few times, gave up and just started shooting everything that moved, which was faster.

Crytek's idea of "stealth" is just going invisible and surprising enemies first time around, then switching to action mode. Real Stealth is how Thief games did it, back in 1998.

Anyway, I'll have to play Crysis 3 to see if I'm remembering it right, I never finished it back in 2013 since it got boring as well. First have to endure the pile of ♥♥♥♥ that is Crysis 2 first (still better than the first game when it comes to storytelling/world development).
Well, there may be some potential for improving stealth gameplay in original Crysis 1 using a few methods... either with C++ code in the Mod SDK, or by adding new logic systems into the levels with the Flowgraph tool, in Cryengine 2 Sandbox editor. This is something I will look at improving with my mod, and I have some idea of what functions to make.
Last edited by Pfeuff; Mar 10 @ 1:51am
Pfeuff Mar 10 @ 5:09am 
Originally posted by READTHEE:
.
I used the flowgraph tool and set up logic for a new "stealth kill" function, to instantly knock down enemies when you sneak up from behind, and hit their backs with a melee. This might be what we need for better stealth gameplay in the original Crysis 1.
Originally posted by Pfeuff:
Originally posted by READTHEE:
.
I used the flowgraph tool and set up logic for a new "stealth kill" function, to instantly knock down enemies when you sneak up from behind, and hit their backs with a melee. This might be what we need for better stealth gameplay in the original Crysis 1.
This would definitely help, as would not having one shot magically turn off stealth and having headshots actually kill human enemies.

It's interesting playing this thing in 2025 and all of the things that just feel... bad now, lol.
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