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Informar de un error de traducción
(Movement/Menu navigation)
L Analog Y+= Up Arrow
L Analog Y-= Down Arrow
L Analog X-= Left Arrow
L Analog X+= Right Arrow
L Stick = W+S (180 spin)
DPad Up= CTRL (Cycle Inventory Obj)
DPad Left= R (Cycle Shield)
DPad Down= A+D (Combo L+R)
DPad Right= Q (Cycle weapon)
(Look)
R Analog Y+= Mouse Up
R Analog Y-= Mouse Down
R Analog X-= Mouse Left
R Analog X+= Mouse Right
R Stick = Mouse MB (Lock On)
A= Space+Enter (Jump/Confirm menu)
B= H (Draw/Sheathe weapon)
X= E (Use)
Y= F (Select obj)
LB= Mouse RB (Block)
LT= C (Sneak)
RB= Mouse LB (Attack)
RT= G (Throw)
Back= F1 (Player Help)
Start= ESC (Menu)
In Game Controls:
I see this as a prgoramming issue, not a peripheral one. Besides, you could code, let's say, move forward+move backward key to be left trigger+x, or just left trigger. The keybinds aren't magic, you could bind the move to a single key, the dev just decided to complicate things.
This reminds me of trying to learn the pissing move in primal rage (Hold 1+3 and move joystick D, D; then hold 1+2+3+4 and move joystick A, T, A, T, A meaning away and T meaning towards enemy).
Edit: I bought a program called controller companien on Steam a few years back, which makes it possible to play all games with a controller and which would even let me configure a single button to do what you said (pressing two keys). So, while there are plenty of work arounds, nothing beats native, thought through controller support.
I have a feeling you aren't one to have a disucussion with that doesn't result in puny insults, but maybe you can surprise me.
a game like this on controller would be great,
reason being when you 'tab' target an enemy to 'focus' on them the game becomes a 'dueler',
duelers work great with controllers cause they give you precise speed and accuracy needed to pull of moves,
very immersive with great hit feedback (vibration etc).
There might be some issues with duplicate directions at the same time, but that's solvable if you use both sticks at the same time (controllers have two sticks don't they?).
Would be quite something to play through Severance again with a controller, lol.
(and Imagine if by doing so they get to port it to CONSOLES !!
Then the whole world will know the greatness of Severance !!!111)
lol
folks, games that get ported or upgraded with (proper) controller support obviously 'over-haul' the mechanics necessary in the game,
if certain combos require certain moves on a keyboard, then they would adjust the commands for them to make sense on a controller, that's all.
Not sure if that's possible (to rewrite the combo code), but either way they can figure it out, and otherwise that should be impetus to make a 'sequel' (literal or otherwise),
and make it controller supportable.
For Honor shows how much people love 'dueling' combat,
it goes without saying I'm OBVIOUSLY NOT SAYING a sequel to Severance should have EXACTLY the 'For Honor' controls,
what I'm saying is that For Honor has a dueling 'lock-on' combat system that people love, and if implemented properly with 'rpg' elements and the vibe and ambiance Severance has,
a 'sequel' (spiritual successor, etc) would be a massive run-away HIT.