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I don´t know how the others make their Cars. But I perfer to make an adjusted Development of all 6 Aerodynamik-Parts. All have an big Effect of the complete car.
If you play an Top-Team then it doesen´t matter what you Upgrade first. But for small Teams it´s better to beginn with following Parts:
1. Suspension, Side-Boxes and if I remember correctly Chassis (you can get there to Level 2 very fast)
2. Front-Wing, Rear Wing (you can get there to Level 2 in good Time)
3. Underfloor (took at longest so in my R & D at latest for the smaller Teams)
Before you make an R & D for the next year Car I make an Side-Box, Suspension and Chassis-Upgrade to Level 3.
From what I have learned since I occopy myself since the 1990s with Formula 1 are the Main-Components for an F1 Car the following:
1. Chassis (Groundbase for the full Car)
2. Suspension (Groundbase for the full Car and linked with the Chassis)
3. Side Box (the Main-Cooling for all mechanical internal Parts)
4. Front- and Rear-Wing (both hold the Car on the Street and don´t let aviate the Car)
5. Underfloor (the Main-Part for officials with the wooden board)
Your list is completely opposite of what everyone else does, and how the game calculates each part and improvement to overall car performance.
I spent the first year of design and research concentrating purely on engine and brake cooling.
Not everyone wants to have a championship winning car using rookie drivers by the end of 2023.
*Edit to add* .. I also only ever design using the 'intense' mode, and I almost always only use 1 engineer, unless I feel the end project date calendar-wise really doesn't suit, at which point I may opt for using 2.
Fun in the game comes in all shapes and sizes.