Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's pretty ♥♥♥♥♥♥♥♥ then. Any news on modding capabilities? I know modders have done amazing things with Motorsports Manager.
MM had same issues, once you built everything up you could cram upgrades and get to the front quickly. However, actual F1 regulations would change things some quite a bit. MM doesn't have cost cap limitations. Additionally, when you are considered a 'top' team, you get limited testing hours to improve parts.
Back marker teams however get additional hours to test and improve so the're could be moments even if you have all the top facilities you can't exploit it because of cost cap and testing restrictions. Plus regulations may still reset the field from time to time. So hopefully even if you get to the 'endgame' of sorts. Competition could potentially be more fierce and tight as all the teams could be closely matched.
However, this is where AI competency comes in. Won't matter if their car is on par with yours or even better if they make stupid race strategy calls *cough* Ferrari *cough*.
If the AI can be give a good challenge throughout the campaign time and stay aggressive on their car development.
You can at least still feel you have to 'fight' to get or stay at the front.
This game hasn't.
So, from a replay perspective. This game was always going to need an own team mode more than MM.
The Devs have not for nothing the F2 and F2 Licence too. There they have some Surprisses for us in the sleeve with that. Some of them we will see in the Game already (new Drivers, Driverupgrades to F2 or F1 etc.). That´s all possible and you can do an Driver-LeClerc-Team too f. e.
Other Surprises we don´t know and won´t know if we don´t make Investments in the Manager-Game. That´s the only supportet Game from the Devs in that Gerne for the next Years and evtl. decades like the Racing-Part from Codemasters / EA.
That Main-Part with the F1 is the Base-Game, the F2 and F3-Upgrades will come in the Yearly Upgrades with the Changes that are get done over the Free-Time-Season (Winter / Preview / Tests) incl. adjustet Rules and Reglementations etc.
What we have as a Team-Principle:
1. We have the Choise to lead a Top-Team, Middle-Field-Team or End of the Line-Team with different Difficultys.
2. We are in different Meetings (FIA, Rules, Reglementations etcpp.)
3. We have to decide where we concentrate on: This year Cars or more on the next Year Cars.
4. What Buildings and Repair- / Upgrade-Parts we build up to make the Team and Cars more suitable without breaking the yearly Bugdet-Reglementation
5. We have full race Weekendes with 3 Trainings, 1 Qualifing (evtl. 3 or 4 Times the Sprint-Race) and the Main-Race with a lot to do on the Command Center
and much more which I have forgotten.
If you make to many mistakes the replayability comes more often then you think. And to bring an End of the Line team up to the Top in the Top 3 is a realy hard work :)
The same you get too in the old MM with much lesser Management, Race-Weekend-Oportunitys and so on. It´s in some Parts still an good Game and get supportet from the last active Modders, but is getting old very fast. All other Games of that Gerne are completely outdated.