F1® Manager 2022

F1® Manager 2022

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Update 1.8 Patch Notes - Available Now on Steam
Update 1.8 for F1 Manager 2022 is now rolling out across PC, PlayStation, and Xbox, further improving game performance and addressing multiple topics raised by you, the community!

Thanks as always for your feedback on the game - please continue to use our Issue Tracker Tool for anything you'd like to report.


Gameplay

- Adjusted tyre performance deltas, degradation rates, and performance during degradation for all compounds, across all weather types
​​​​​​​- Updated behaviour of backmarkers and slower-moving cars, so they move aside more effectively when required
- Further adjustments to car part development focus and attribute trade-offs to help balance player progress vs. other teams
- Updated fuel delta display to improve readability and stability. Fuel delta is now measured in kilograms (KG) and is relative to the expected fuel load at the current point in the race
- Improvements to car behaviour when racing side-by-side, reducing instances of unnecessary slowing and ‘concertina effect’
- Improvements to AI strategic behaviour during wet weather conditions
- Fixed an issue where the Safety Car would pull aside to let cars pass by if the race leader entered the pits
- Fixed an issue where saving on a specific screen would cause all 20 cars to appear during Q2
- Added super-wide monitor support, including fix for gameplay UI appearing in the centre of the display
- Minor adjustments to starting car performance, starting Facility levels, and board performance expectations for a small number of teams to align with their real-world performance (will only take effect in new saves created after this update is installed)


General Stability

Fixed multiple crashes caused by various events, including invalid qualification grids and tyre types Fixed instance of hard-lock when changing stint compound type to a compound the player has run out of in Strategy View
- Fixed multiple reported soft-locks and progress blockers in the tutorial sequence


Drivers & Staff

- Multiple corrections made to staff information, including age and accompanying photos
- ​​​​​​​Fixed an issue where drivers would remain in a bookmarked slot after retiring


Achievements & Trophies

- Fixes for multiple instances of Achievements/Trophies not triggering correctly, including ‘Constructors’ Champion’ and ‘First of Many’. Achievements/Trophies that players have earned, but not triggered, should unlock after the player finishes their next race, after installing Update 1.8


Cars

- Fixed a small hole in the car model for several cars


Cinematics

- Fixed an issue where tyres would sometimes appear duplicated in cutscenes
- ​​​​​​​Stopped instances of rain passing through the ceilings of pit buildings
- Fixed a soft-lock when opening the Options menu during some cutscenes
- Reduced instances of major garage reactions to minor race incidents, such as a car running wide

Circuits

- Updated Miami International Autodrome track map in the 'Circuits' menu to add tags for corners 17,18, and 19


Facilities

- Controller: Fixed bindings for right shoulder buttons not working in ‘Overview’ and ‘Usage’ tabs 


Pit Stops

- Resolved an issue where unattached tyres would appear in pit lane
- Fixed trackside camera focus for second car when ‘double stacking’ cars for pit stops


Steam

- Added on-screen keyboard support for Steam Deck and Steam Big Picture Mode
- Resolved issue causing the game to launch Steam VR when a VR headset is connected

(Unless stated otherwise, all gameplay changes will take effect in existing saves for all players.)
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61-75 / 82 のコメントを表示
Belgium Spa has driver 1 blocked tire in the first corner and comes on the run-off zone. He waits more than 10 seconds until the entire field is through and drives back onto the track. 15 laps later the same driver 2 is the leading war and suddenly 20th place. Has anyone else had this?
Ness 2022年9月28日 9時05分 
The management of the rain by the AI is completely useless. :steamthumbsdown:

If the weather changes, and the rain starts out light before becoming more intense later. The AI will make multiple pit stops instead of predicting it. In the end, in a race where you had to make a single tire change, the AI will make up to 3 or 4 changes and find itself very far behind...

It got worse than before!

With more absurd behavior. On the first change, where Verstapen switched to intermediate tyre, Perez switched to Meduim to stop another lap later :steamfacepalm:
最近の変更はNessが行いました; 2022年9月28日 9時06分
I apologize for the english but i will use google translate to say my thoughts.
I just wanted to say that if you put a save, automatic or manual into the race it would be great.

I speak from my personal experience, it has already happened to me several times that by going off the power I had to turn off the PC just when I was halfway through the race, not being able to save I had to reassemble the race.
1 month. bravo
F1Manager22
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kernel32
ntdll

fix it
mcleod11 の投稿を引用:
1 month. bravo
F1Manager22
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kernel32
ntdll

fix it

😂
mcleod11 の投稿を引用:
1 month. bravo
F1Manager22
F1Manager22
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kernel32
ntdll

fix it
Same here.
I had such an Issue too 1 Time. To solve it, I made an Steam-Check, which make damaged Datas workable after the full Repair.

The only thing you have to do is to remove all Mod-Datas manually. Then the Game runs fine again.
kingarthur772 の投稿を引用:
I had such an Issue too 1 Time. To solve it, I made an Steam-Check, which make damaged Datas workable after the full Repair.

The only thing you have to do is to remove all Mod-Datas manually. Then the Game runs fine again.
No mods here. I never used them. I ran the Steam-check and it´s ok, no missing files. No overclock in CPU, GPU or RAM either.
DR GOO 2022年9月28日 20時32分 
BECOME THE BEST
BUILD YOUR TEAM
PERFECT YOUR CAR
SPIN OUT IN EVERY RACE (multiple times while Crofty shouts in your ear)
GO WIDE ON EVERY SINGLE TRACK
CRASH AND LOCK UP AT EVERY OPPORTUNITY
AND WIN NOTHING

2 x Drivers over 80+ with all 4 stats needed to tone down the lockups, spinning at over 80. The game has not only become unplayable after 1.8, but unpleasant to play.
最近の変更はDR GOOが行いました; 2022年9月28日 20時36分
mcleod11 の投稿を引用:
1 month. bravo
F1Manager22
F1Manager22
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kernel32
ntdll

fix it

that comes mostly if you use "old"mods there not more compatiple with 1.8
duestere Legende の投稿を引用:
mcleod11 の投稿を引用:
1 month. bravo
F1Manager22
F1Manager22
F1Manager22
F1Manager22
F1Manager22
F1Manager22
F1Manager22
F1Manager22
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kernel32
ntdll

fix it

that comes mostly if you use "old"mods there not more compatiple with 1.8
Same error here, with no mods. I never used.
I would love it if you quit the confirmation when you put a part that is damaged into the car, it is annoying or at least an option in the settings to turn that confirmation on/off.
Why are the rules getting worse every year? Why aren't the engines further developed every 4 years? Why do all drivers have the same tire consumption although they all have different development points. It doesn't matter whether it's a Max Verstappen or a newcomer, the tires degrade equally on all of them. If it's correct, then the opponent has to drive about the same times in standard mode and also push in between. The other riders don't push. The world champion should get at least 4-5 more experience points as a reward at the beginning of the new year. He collects more experience and is world champion. Why is my driver standing to the side after a tire blockage and waiting for the whole field to pass, although some drivers are 3-5 seconds apart and there is enough time to get back on the track. With the other teams, they drive much faster onto the track.
Rg 2022年9月29日 23時04分 
alen.murga の投稿を引用:
Why are the rules getting worse every year? Why aren't the engines further developed every 4 years? Why do all drivers have the same tire consumption although they all have different development points. It doesn't matter whether it's a Max Verstappen or a newcomer, the tires degrade equally on all of them. If it's correct, then the opponent has to drive about the same times in standard mode and also push in between. The other riders don't push. The world champion should get at least 4-5 more experience points as a reward at the beginning of the new year. He collects more experience and is world champion. Why is my driver standing to the side after a tire blockage and waiting for the whole field to pass, although some drivers are 3-5 seconds apart and there is enough time to get back on the track. With the other teams, they drive much faster onto the track.

Why does the world champion gain more experience then other drivers? they all drive the same track all the time. Experience is not performance, it should not be more or less by performing better or not, it should be gained by specific factors on the track.

This game is way not there yet but:

1. Stats on Drivers should relate to each track sections or challenges
Track with allot of corners would give more cornering experience, etc.
Driving on Rain would give more rain experience etc.

Just my 3 cent.
What a sad state of affairs.

I feel like the promo hype videos must have been manipulated to con us all out of a AAA price tag for this game.

Its about as developed as my first ****
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投稿日: 2022年9月26日 3時42分
投稿数: 82