Arx Fatalis
Blackened Halo 26 JUN 2017 a las 12:17 p. m.
Arx Libertatis - changing FOV
Is there an option to change FOV in Arx Libertatis? The graphics are deformed at the edges of the screen, so the whole enviroment looks like the fish eye effect.
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Mostrando 1-6 de 6 comentarios
Huderlord 26 JUN 2017 a las 12:20 p. m. 
I don't have this issue, try alt+enter to switch to windowed mode and see it will help.
Blackened Halo 26 JUN 2017 a las 12:33 p. m. 
Publicado originalmente por Huderlord:
I don't have this issue, try alt+enter to switch to windowed mode and see it will help.

no, it didnt help ...look at this and focus on those two rocks on the ground, especially the left one

http://imgur.com/vDPLiij
http://imgur.com/N6x1vnz
Cutest Pookie 28 JUN 2017 a las 7:19 a. m. 
Right, I'm not seeing anything, honestly
Huderlord 30 JUN 2017 a las 8:49 a. m. 
FOV is hardcoded, there is no option in ini files. Only one way to change FOV is to change it in source files of Arx Libertatis and compile it.

Its in file camera.cpp in function static void EERIE_CreateMatriceProj()
Última edición por Huderlord; 30 JUN 2017 a las 8:55 a. m.
Laicus 1 OCT 2021 a las 1:08 p. m. 
Please make the lower FOV value smaller. On the 21:9 screen, due to the large FOV, the image stretches too much at the edges of the screen, it is very uncomfortable to play.
Laicus 1 OCT 2021 a las 2:40 p. m. 
I set 60 in the config (when setting less, it resets to 60), but even this value is too large for 21:9, 50-55 would be optimal.
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Mostrando 1-6 de 6 comentarios
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