Arx Fatalis

Arx Fatalis

Arx Libertatis - changing FOV
Is there an option to change FOV in Arx Libertatis? The graphics are deformed at the edges of the screen, so the whole enviroment looks like the fish eye effect.
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Exibindo comentários 15 de 5
Huderlord 26/jun./2017 às 12:20 
I don't have this issue, try alt+enter to switch to windowed mode and see it will help.
Blackened Halo 26/jun./2017 às 12:33 
Escrito originalmente por Huderlord:
I don't have this issue, try alt+enter to switch to windowed mode and see it will help.

no, it didnt help ...look at this and focus on those two rocks on the ground, especially the left one

http://imgur.com/vDPLiij
http://imgur.com/N6x1vnz
Huderlord 30/jun./2017 às 8:49 
FOV is hardcoded, there is no option in ini files. Only one way to change FOV is to change it in source files of Arx Libertatis and compile it.

Its in file camera.cpp in function static void EERIE_CreateMatriceProj()
Última edição por Huderlord; 30/jun./2017 às 8:55
Laicus 1/out./2021 às 13:08 
Please make the lower FOV value smaller. On the 21:9 screen, due to the large FOV, the image stretches too much at the edges of the screen, it is very uncomfortable to play.
Laicus 1/out./2021 às 14:40 
I set 60 in the config (when setting less, it resets to 60), but even this value is too large for 21:9, 50-55 would be optimal.
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