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Feedback and suggestions from such experienced and aware players are extremely important to us. Thank you for your time spent on Crown of Greed and for sharing your thoughts. We will certainly discuss your recommendations with our team and see if some of them can find their way into the game. Thank you!
What does it mean in practice?
What exactly did Majesty 2 diferent from Majesty1?
What exactly did majesty 2 wrong or controversial?
(I am experienced in both Majesties, so I am curious, what will You say)
You create "RPG Town" in Majesty2 in all sense, like in Majesty1
Maybe the most controversial thing about Majesty 2 is the AI. The AI in Majesty 2 causes your heroes to mostly respond to bounty flags with little initiative of their own, at least in comparison to Majesty 1. This has the effect of moving Majesty 2 a bit closer to a traditional RTS, with a system based on your units responding to your commands.
The other issue is all the fiddly upgrades the game introduces. Nearly every guild has a way of upgrading the units its produces. This is a strategic decision from RTS. Basically, the cost and time put into the upgrade could have been spent on more units, so there's always the strategic decision of if and when the upgrade is worth it. You'll still see AoE2 groups debate, for instance, if its better to take the paladin upgrade, or if you should just recruit the paladin upgrade's cost in more cavaliers. In a Majesty-like game, taking the upgrade is just a no-brainer. You're only ever going to recruit a certain number of units from any given building, so there is no "units vs upgrade" debate. In a Majesty-style game, it's better for this to be an item or service. Not only does this fit better in the RPG mold, there's actual strategic thinking required. If your Paladin's Guild has an upgrade that gives paladins a new ability or buff, then it's a no-brainer to take it, but if instead the Paladin's Guild has an upgrade that allows it to sell the paladin-unique weapon "Sword of Justice" which gives them a significant upgrade upon purchase, then you have the question of if your paladins can even afford a Sword of Justice. Or, in the case of Majesty 1, you had advanced abilities that could be learned, but they were researched and learned at a separate, much squishier building than the guilds and the big question in the air is if your heroes would even learn them since they required advanced levels to learn. This is especially true since the library skills were mostly for the infamously squishy wizards. It was actually a big question if any of your wizards would be able to live long enough to learn fireball (level 3) and an even bigger question of if they could live long enough to learn meteor storm (level 7). In Majesty 2, these abilities and upgrades would be researched in the much more secure guilds, and (at least as far as I'm aware) were applied the moment they were researched, feeling much more RTS than the RPG-inspired Majesty mechanics.
they enter with the icon of purchase stuff at the side of the portrait (as if going to the market or blacksmith) stay for a brief time, deposit money and then get out with a special animation.
I've checked a few to make sure and effectively they learned the skill only after this process.
they learn most of their abilities through level up EXCEPT for guild research.
I think the only real difference between M1 and M2 it's the AI and the pacing.
even at 30fps (to offset the technical problem of being overwhelmed too early by monsters) the pacing requires quite at lot of aggression, also warriors and rangers NEVER attack dens without direct order (a common thing in M1 instead).
so you need to aggressively place rewards to both explore and destroy, all the times.
in practice they have no agency on their own (except defending if close to enemies, getting treasures, purchasing stuff, and fleeing in danger) and you need to be extremely proactive in order to have something done.
also as you said interaction between heroes is also missing.
no planting and gathering stuff, no party forming on their own etc
Sure, I may like Maj1 for certian features more, but the eye candy and cemetery of maj2 are neat.
We just have to remember to play at 30fps all the times, 60 is very challenging and anything above it is night impossible
Why was there no maj3?