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Also plugged into the USB-C port in the mobo.
I found the following steps significantly improved the stuttering but hasn't completely removed it. With this adjustment, I do not notice the stuttering at all when driving and only slightly when in garage:
In game > Settings > VR Settings > Override Steam Scaling Values > TURN OFF.
Open Steam VR > Video > Render Resolution > Custom > Change to headsets default value (for the HP Reverb G2 it's 2160x2160/approx 47%).
This alone has made a significant difference to the gameplay using VR but hasn't fixed it 100%.
Hopefully this helps others out there; until next time - we wait for F1-23 and hope EA don't butcher it.
doesn't stop it from being blurry as ♥♥♥♥, even on ultra settings on a quest 2
you really notice how bad the VR graphics are for this game when you flick over to another VR game
I've got a rtx 3070, Ryzen 5 3500x, 16 gb 3200 ram
1/ Use the ''open composite'' method if you have an Oculus headset and follow the steps posted above on here.,follow the instructions.
2/ PUT the first 4 settings to medium, and all others to low in the graphics menu>lighting/post/shadows/textures (higher or lower depending on hardware)
*Most importantly, the last option in the game graphics menu TEXTURE STREAMING, set to *ULTRA HIGH*, and that immediately sorted out 90% of that terrible jittery effect on the grid.(i haven't tested in the pits yet, but i guess it's OK)
3 /Install Oculus Tray tool and 'force ASW OFF' for this game, and go to the 'visual Hud' setting and select 'Performance' to monitor your fps and GPU headroom.
4/ open NVIDIA panel>high performance GPU> VR pre-rendered frames =3.
I was completely surprised by the results(at Singapore) the jitter was gone moving my head around on the grid , performance was 90 fps /headroom around +6% to -10%.
During the race it was a stable 90 for the most part with +6 to-15% headroom, only when the game engine has that known split second slowdown , you'll see a slight dip but nothing terrible.
When i just used open composite with ASW is was less than stellar, but with all the above it's a great VR title once you've got it working.
Before I did this the track intro, and on the grid,was locked at 45 -90 fps with fluctuation all over the place,.
It's a no-brainer that different hardware causes different results, but hope it helps a few people.
All you've done is massively decrease your resolution...
No wonder it now runs better haha!