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Ultimately, IRL, how you hold a rifle while you sprint in combat is very context (and personal preference) dependent; context for which there's no real way to program everything for in a video game. Sprinting with the rifle at high ready/high port is a pretty good, militarily accepted, universal animation. Just because it's how they animate the sprinting in CoD as well doesn't automatically make it wrong.
Cause dudes are tactical.
describe some account when a soldier was running with their gun on 1 hand pointing up before shooting at someone when they were expecting to be shot at because they're in a battle, or tell me any effective or top shot shooter who does that even in sports competitions which is not even a battle scenario
what is up with people always saying tactical without even knowing what is tactical
you are in a shoot out with someone and so your first thing is to migitate falling down and shooting someone, but thats not even correct, what if someone runs in front of you while you fall and you discharge in front of you anyways. So that's just strawman.
not even saying the OG game with gun up sprinting that is Ghost Recon Future soldier
In general, during a firefight you want to be sprinting as little as possible, because sprinting usually means breaking cover. So if you do have to sprint somewhere, it's usually to some other piece of cover, i.e., you're not expecting to have to engage a target within milliseconds of arriving, and your teammates are preferably putting down suppressing fire while you move. Once you're back in cover, then you pop out to reengage targets at your (relative) leisure. If you wind up sprinting into an immediate close quarters gun fight, you've probably ♥♥♥♥♥♥ up somewhere along the line.
There is a way to hold a rifle out in front of you so you can engage more quickly after sprinting, but I typically only see guys doing that for short 5-10 meter bursts of movement. You can see both in this video as he transitions from dead sprint to getting ready to fire:
https://youtu.be/H9ZNpOOHwXY
And while it'd be cool to see transitions between both carries while sprinting, it seems like it'd also be something difficult to animate/time while not looking jank. In game, I just use the jogging mode when I need short bursts of speed.
I mean, if you wanna call trying to drill basic firearm safety into soldiers while they train a strawman, go right ahead, I guess. Although, one might point out that an actual example of a strawman would be to assume that every adult who trips winds up face planting like a toddler.
what the ♥♥♥♥ is this giant essay and the lecture about your bad opinion and bad theory. I've had enough of ground branch's threads. Unless if the devs know the people in the real life counterparts for this game they're making, that settles it for me. Adding their aesthetic to the gameplay. So I won't be wasting anymore time with random people who have ♥♥♥♥♥♥♥ no clue what they're talking about
Creates discussion thread; refuses to engage in discussion.
My fault for expecting something intelligent to happen I guess.
The old animation was down.
The new animation is up.
Think it blended in better and such too.
Can't recall.
Discussed how we might end up making it a preference, like low or high ready.
In any case, please keep the discussion civil.
Reduce the hostility.
Thank you.
reason: aesthetics
How are you running with the gun, do you mean pointing at your feet down or somewhere in front? Pointing "down" as opposed to pointing up doesn't mean anything except that the barrel is downwards someway