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https://www.youtube.com/c/BlackFootStudios/videos
It's pretty interesting (to me) looking at all the old development videos, considering the game is so much further along now. There should be enough videos there to get a good overview of the development from the beginning till a year ago. I don't know if they'll have new update videos or not, but their last video was a year ago.
Some responses by John and Scopey to this question in an old post here:- https://steamcommunity.com/app/16900/discussions/0/1628539187778514293/
UE4 version began in late 2013.
We had been given access to the Unreal Engine 4 Beta earlier that year, but had not considered changing until seeing how poorly received Takedown: Red Sabre was.
So, if, at least for this version of the game, 8 years'ish.
This is why it so amusing when people call it a scam or a cash grab and that we're just going to sell out, then cut and run etc. Or worried that we won't keep working on it etc.
I mean, look at us - we're still going :)
I welcome Kirs' involvement in development of GB. He has had some rough patches over the years due to burning the candle at both ends and is why I never give any of those working on GB any grief over the time it has taken.
As far as those thinking GB is a money grab, that they have been working on this game and have not stopped is testament that this is far from such. As someone who has donated money to this project long before it reached Early Access, I have never worried that I was throwing money away. I have admired john's dedication to seeing this through and to reach a final state where it was a "complete" game.
Time to crunch..,
It's not like it's been in development for 8 years with a 30 person team.