GROUND BRANCH

GROUND BRANCH

peXmo Oct 6, 2019 @ 10:31am
For how long has this game been in developement?
Wondering when development started on this Game? It is nice to be able to grasp how the project has advanced and at what pace.
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Showing 1-5 of 5 comments
Virtuous Saint Oct 6, 2019 @ 1:07pm 
Kickstarter campaign happened in 2012, so - at least 7 years D: that's the UE4 version
Thomas Oct 6, 2019 @ 1:29pm 
The UE3 version even longer, but the thing is, the different time periods in which the game has been in development can't all be really compared to each other because the game wasn't always in a continuous stage of development. Since the game has been on the Steam store updates have been regular, and that's what counts the most, at least for me.
JohnJ  [developer] Oct 6, 2019 @ 3:00pm 
Sort of a hard question to answer really.

The concept started back in 2008 as a project that we were trying to shop to publishers. We were going for the full AAA experience. No one bought into the idea so we kicked around for a few years building prototypes and messing with game engines while trying to keep interest up. Then Kickstarter took off so we decided to try that.

The failed Kickstarter in 2012 was based on UE3. After that didn't work there were periods of inactivity and very slow development by myself while trying to decide what to do. Then Kris came along in late 2013. We didn't start using UE4 until 2014 or so and we completely started over, except for bringing over art that is slowly getting replaced.

Most development has been by 2-4 people with various schedules to this point with sporadic periods of heavy development then very little. We decided to launch Early Access in August 2018 and that's when the majority of sustained development has taken place.

That's a very simplistic version of the timeline, but here we are today.
Scopey  [developer] Oct 6, 2019 @ 3:14pm 
To add to John's nice little summary:

You can read a small recap of the progress since Early Access launch here: https://www.groundbranch.com/index.php/2019/09/17/build-update-018-v1028-hotfix-2/

And for a more detailed account of how much things have moved along and at what pace, you can always check out the rest of our Dev Blog: https://www.groundbranch.com/index.php/blog/
[ACPL] Jon Oct 6, 2019 @ 5:17pm 
Originally posted by peXmo:
It is nice to be able to grasp how the project has advanced and at what pace.
That won't be accurate due to engine change and re-write to UE4.

The game is advancing amazingly fast considering it's being done by only 5-6 people.

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Date Posted: Oct 6, 2019 @ 10:31am
Posts: 5