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By turning this to 200%, you're sending twice as much data then you need to the GPU.
This is fine if you're rendering the result out to a screenshot or movie, where the resolution can be higher then your monitor, but otherwise is a waste.
Why do you think its a waste?. Lots of people use DSR or multisampling to render in a higher resolution.
If you have power to spare its a very good way to up te graphics in a game.
edit: also i didnt said use 200% anywhere?, i personally use 150% but i mentioned in the OP to set it to 100% if anybody wants to try the tweaks, upscaling is an extra, the tweaks are actually meant for players who run at 1080 maxed out on the ingame settings.
Max settings in the game dont make the AA as crisp as with these settings, you should try them.
Where would these improvements best be viewed? I really don't have an issue with the quality. My display is 3440x1440 native and I run all settings maxed including advanced but if I can get even better graphics, I am all for that. I took screenshots of my maxed settings, your tweaks, and then DSR at 6880x2880. I did not see a difference to speak of between the 3. Maybe the location I am using to compare is not optimal to see the difference.
Maybe if you play at 4k the difference isnt that big idk. I assume AA isnt even needed anymore at those resolutions.
At 1080 the difference is night and day and so i use these tweaks in every ue4 game.
I will post some screens tonight to show how much better it looks.
This effect get less when you use start scaling up but its there and these tweaks almost eleminate that effect and makes for a far calmer image so to speak.
Also, i tried the ingame setting maxed versus the tweaks for the LOD's only and you should stil see an improvement in foliage at distances, the screens i took show the trees in the background still being rendered in a higher quality mode, (like if you were standing closer to them),
Screen1:
https://steamcommunity.com/sharedfiles/filedetails/?id=2455287547
https://steamcommunity.com/sharedfiles/filedetails/?id=2455287391
Screen2:
https://steamcommunity.com/sharedfiles/filedetails/?id=2455287153
https://steamcommunity.com/sharedfiles/filedetails/?id=2455286938
Things just looks a little bit sharper but again its really noticable when moving aka playing the game.
The devs also did a really good job with this game and the graphics options available so there is not much to gain but if you are like many players who just use the 100% scaling ingame and have their settings on high will see a improvement with these settings.
200 was just a value I picked :P
Regardless, anything over 100% is a waste.
At 150%, you are asking the GPU to render 2880x1620 pixels.
If you monitor is only capable of displaying 1920x1080, all the extra effort is going to waste.
if his pc can handle it...
why would it be a waste?
the picture quality gets better, everything is less jaggy, the results act similar to SSAA.
im doing something similar in many games.
having a 1080p tv, im using DSR @4k and internal resolution around 70-85% 50-100% actually... depending on the game.
No its not the time of day, trees are rendered in a lower quality after a certain distance.
The game has 3 options for it in the video section but none of these options enlarge that radius enough to have all the trees being rendered in high quality.
Edit: the screens from "depot" are actually at the same timeframe.
Yes thank you, i was really suprised to hear a dev say upscaling is a waste.
Its probably the best way to get rid of jaggy edges and i use it in every game that supports it.
Still an interesting thing to test though, especially for people with very good PCs. I think John already said he would add a slider in the game for changing your resolution scale from the settings. That would make this kind of tweaking a bit easier. Maybe for low spec gamers too.
No, there is interest. That is why I tried it. I am sure it makes a noticeable difference to some. It also brought up DSR, which until yesterday I thought was title specific. I think it is like you said, it may not be so apparent if you are already running a higher resolution. I played with DSR set to 6880x2880 for a couple hours yesterday and felt like I was seeing a difference in quality but could not pinpoint it. Maybe something that is seen during motion like you said, so I decided to leave it that way.