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They can still be crappy when it comes to blurriness but they'd have a greater field of view.
We’re looking into it. Contrary to how most games and mods portray them, quad-NODs don’t simply widen the FOV (field of view). Instead, they allow users to look through the peripheral tubes by moving their eyes to the sides, so they provide additional imagery rather than a continuous extension of the central binocular image. While that functionality is impossible to emulate using a traditional screen setup, we might try a reasonable approximation.
Source (FAQ)[www.groundbranch.com]
Are you guys experimenting with simulating monocular nvg view?