GROUND BRANCH

GROUND BRANCH

Seb Plopkoek Mar 10, 2021 @ 9:01am
Function for different stances and walking speeds
I'm not sure if this has been suggested before or is on the roadmap for this game, but I think it would be a great idea to implement different variations of stances on top of default crouching and proning. Naturally this could be combined with different walking speeds instead of only sprint and jog. Maybe something in the lines of the Escape From Tarkov or ArmA III systems would help the natural flow of moving your character and enhancing the tacticool experience :)
Originally posted by Riusma:
Originally posted by =ZMP=:
Is the leaning now progressive? Or it's planned

It has been (or it was at some point) implemented in the game programming logic but you can't use it because of lack of animations and / or specific keybinding (as well as I remember, again I may be wrong, there is an old post about that somewhere here in the forum)! :)

Progressive leaning, speed and stances would help for the tactical feeling and better body awareness (not that the game is the worst FPS in that field but there is room for improvment nonetheless). :)
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=[ZMP]= Mar 10, 2021 @ 9:05am 
+9999
Riusma Mar 10, 2021 @ 9:12am 
Agree with you, something similar to what Escape from Tarkov has would be very (tacti)cool! I think it was more or less planned for the new animations (you will find an old post about that here with search function) but I don't know if it's always the case or not (I may be wrong but I think that it is already there with "progressive leaning" in the game programming logic). :|
Seb Plopkoek Mar 10, 2021 @ 9:16am 
we'll just have to be patient if it is already implemented in the logic then.....:lunar2019piginablanket:
=[ZMP]= Mar 10, 2021 @ 9:20am 
Originally posted by Riusma:
Agree with you, something similar to what Escape from Tarkov has would be very (tacti)cool! I think it was more or less planned for the new animations (you will find an old post about that here with search function) but I don't know if it's always the case or not (I may be wrong but I think that it is already there with "progressive leaning" in the game programming logic). :|
Is the leaning now progressive? Or it's planned
The author of this thread has indicated that this post answers the original topic.
Riusma Mar 10, 2021 @ 9:40am 
Originally posted by =ZMP=:
Is the leaning now progressive? Or it's planned

It has been (or it was at some point) implemented in the game programming logic but you can't use it because of lack of animations and / or specific keybinding (as well as I remember, again I may be wrong, there is an old post about that somewhere here in the forum)! :)

Progressive leaning, speed and stances would help for the tactical feeling and better body awareness (not that the game is the worst FPS in that field but there is room for improvment nonetheless). :)
KrisRedbeard  [developer] Mar 10, 2021 @ 10:13am 
Yeah, there is already logic like that for leaning, crouching and weapon positions.
Riusma Apr 27, 2021 @ 2:02am 
Originally posted by KrisRedbeard:
Yeah, there is already logic like that for leaning, crouching and weapon positions.

A suggestion reading the FAQ:

"What do you use the unique weapon positions for?

Movement speed: High Ready and Low Ready allow for slightly faster movement when compared to Ready and Engaged (Aiming Down Sights)."

Perthaps it would be worth experimenting a slightly stronger effect of Ready and Engaged positions on movement speed as I feel that now the effect is barrely noticable. I'm not sure what the effect of leaning positions has on speed movement (leaning when running seems to get you at walking speed movement but I may be wrong) but if Ready position decrease a bit more noticabily the walking (and running) speed and Engaged position reduced it more (enought that it's a noticable decrease of speed compared to Ready position as it is the case when running) we would end with three different walking speeds with always the opportunity to have a more quick walking speed when on Ready or Engaged position by holding Shift key (the player is not forced to walk at a turtle speed when on Ready or Engaged position). It could give a better "tactical" control on movements speed and walking sounds (walking at "full speed" on Low or High Ready position could be just a bit more noisy) and weapon position would less feel like a "gimmick" (I don't think it is one but it could definitively has more "obvious" effect on gameplay). :)
BRAN May 14, 2021 @ 12:23am 
Are different movement speeds possible, except of walk-run-sprint?
Star Citizens has introduced an excellent solution for a quick & seamless change. A gamepad normally uses the analog stick for that, so they implemented the scrollwheel speed switch: Scrolling forward, speed up forward movement, scroll backward, slowing the speed down. It is the perfect solution for mouse&KB, IMO.
Tchey May 14, 2021 @ 2:28am 
It’s a little like Mechwarrior games or actually any vehicle based game. Instead of walking, consider trottling.

Beside mouse wheel, i’d go with :

forward to walk (speed = 100)
double tap forward to walk faster (125)
shift + forward to run (200)
shift + double tap forward to sprint (300% cannot shot at all)
Ctrl + forward to crounch walk slowly (25)
Ctrl + double tap forward to crounch walk (75)
Alt (prone) to prone slow (5)
Alt + double tap to prone faster (15, cannot shot)
Riusma May 14, 2021 @ 2:54am 
From de FAQ different [walking and running] speeds are already there in the game, depending on weapon position (it also depends on leaning position ADS or not), so there already is a control sheme like "hold shift or not + mouse wheel" will change your speed... it's just that it is not very obvious (a bit more when running but imho not enought yet, and definitively not enought when walking... without reading the FAQ I would not have been aware of that). :)

For "crouch / prone" and body height I would go for something like:
* hold C (or whatever key you choose) + mouse wheel to modify the height of your body and get to crouch and prone position "slowly" (without much noise)
* tap C to switch quickly (more noise) between crouch and stand
* double tap C to quickly (more noise) go prone (tap C to go crouch or double tap C to stand)
Last edited by Riusma; May 14, 2021 @ 9:57am
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Date Posted: Mar 10, 2021 @ 9:01am
Posts: 10